Index: gm/lightingshader.cpp |
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e920fb5cc3219d725a6437e06a33ae9d4a458350 |
--- /dev/null |
+++ b/gm/lightingshader.cpp |
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+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+ |
+#include "SkColorPriv.h" |
+#include "SkLightingShader.h" |
+ |
+static SkBitmap make_checkerboard(int texSize) { |
+ SkBitmap bitmap; |
+ bitmap.allocN32Pixels(texSize, texSize); |
+ |
+ SkCanvas canvas(bitmap); |
+ sk_tool_utils::draw_checkerboard(&canvas, |
+ sk_tool_utils::color_to_565(0x0), |
+ sk_tool_utils::color_to_565(0xFF804020), |
+ 16); |
+ return bitmap; |
+} |
+ |
+// Create a hemispherical normal map |
+static SkBitmap make_normalmap(int texSize) { |
+ SkBitmap hemi; |
+ hemi.allocN32Pixels(texSize, texSize); |
+ |
+ for (int y = 0; y < texSize; ++y) { |
+ for (int x = 0; x < texSize; ++x) { |
+ SkScalar locX = (x + 0.5f - texSize/2.0f) / (texSize/2.0f); |
+ SkScalar locY = (y + 0.5f - texSize/2.0f) / (texSize/2.0f); |
+ |
+ SkScalar locZ = locX * locX + locY * locY; |
+ if (locZ >= 1.0f) { |
+ locX = 0.0f; |
+ locY = 0.0f; |
+ locZ = 0.0f; |
+ } |
+ locZ = sqrt(1.0f - locZ); |
+ unsigned char r = static_cast<unsigned char>((0.5f * locX + 0.5f) * 255); |
+ unsigned char g = static_cast<unsigned char>((-0.5f * locY + 0.5f) * 255); |
+ unsigned char b = static_cast<unsigned char>((0.5f * locZ + 0.5f) * 255); |
+ *hemi.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b); |
+ } |
+ } |
+ |
+ return hemi; |
+} |
+ |
+ |
+namespace skiagm { |
+ |
+// This GM exercises lighting shaders. |
+class LightingShaderGM : public GM { |
+public: |
+ LightingShaderGM() { |
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
+ } |
+ |
+protected: |
+ |
+ SkString onShortName() override { |
+ return SkString("lightingshader"); |
+ } |
+ |
+ SkISize onISize() override { |
+ return SkISize::Make(kTexSize, kTexSize); |
+ } |
+ |
+ void onOnceBeforeDraw() override { |
+ fDiffuse = make_checkerboard(kTexSize); |
+ fNormalMap = make_normalmap(kTexSize); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
+ |
+ SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f); |
+ |
+ SkLightingShader::Light light; |
+ light.fColor = SkColorSetRGB(0xff, 0xff, 0xff); |
+ light.fDirection.fX = 0.0f; |
+ light.fDirection.fY = 0.0f; |
+ light.fDirection.fZ = 1.0f; |
+ |
+ SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(fDiffuse, fNormalMap, |
+ light, ambient)); |
+ |
+ SkPaint paint; |
+ paint.setShader(fShader); |
+ |
+ SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); |
+ |
+ canvas->drawRect(r, paint); |
+ } |
+ |
+private: |
+ static const int kTexSize = 128; |
+ |
+ SkBitmap fDiffuse; |
+ SkBitmap fNormalMap; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+DEF_GM( return SkNEW(LightingShaderGM); ) |
+ |
+} |