Index: components/view_manager/surfaces/top_level_display_client.cc |
diff --git a/components/view_manager/surfaces/top_level_display_client.cc b/components/view_manager/surfaces/top_level_display_client.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6f894df54453c80a4354f1fd21e5730a623fd93e |
--- /dev/null |
+++ b/components/view_manager/surfaces/top_level_display_client.cc |
@@ -0,0 +1,120 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "components/view_manager/surfaces/top_level_display_client.h" |
+ |
+#include "cc/output/compositor_frame.h" |
+#include "cc/surfaces/display.h" |
+#include "components/view_manager/gles2/gpu_state.h" |
+#include "components/view_manager/surfaces/surfaces_context_provider.h" |
+#include "components/view_manager/surfaces/surfaces_output_surface.h" |
+#include "components/view_manager/surfaces/surfaces_scheduler.h" |
+#include "components/view_manager/surfaces/surfaces_state.h" |
+#include "mojo/converters/geometry/geometry_type_converters.h" |
+#include "mojo/converters/surfaces/surfaces_type_converters.h" |
+ |
+namespace surfaces { |
+namespace { |
+void CallCallback(const mojo::Closure& callback, cc::SurfaceDrawStatus status) { |
+ callback.Run(); |
+} |
+} |
+ |
+TopLevelDisplayClient::TopLevelDisplayClient( |
+ gfx::AcceleratedWidget widget, |
+ const scoped_refptr<gles2::GpuState>& gpu_state, |
+ const scoped_refptr<SurfacesState>& surfaces_state) |
+ : gpu_state_(gpu_state), |
+ surfaces_state_(surfaces_state), |
+ factory_(surfaces_state->manager(), this), |
+ cc_id_(static_cast<uint64_t>(surfaces_state->next_id_namespace()) << 32) { |
rjkroege
2015/08/06 00:16:22
this seems a tiny bit hacky. Aren't these the pair
Fady Samuel
2015/08/06 16:48:24
Well, the display isn't created by html_viewer, be
|
+ factory_.Create(cc_id_); |
+ |
+ display_.reset(new cc::Display(this, surfaces_state_->manager(), nullptr, |
+ nullptr, cc::RendererSettings())); |
+ surfaces_state_->scheduler()->AddDisplay(display_.get()); |
+ |
+ // TODO(brianderson): Reconcile with SurfacesScheduler crbug.com/476676 |
+ cc::DisplayScheduler* null_display_scheduler = nullptr; |
+ display_->Initialize( |
+ make_scoped_ptr(new surfaces::DirectOutputSurface( |
+ new SurfacesContextProvider(this, widget, gpu_state))), |
+ null_display_scheduler); |
+ |
+ display_->Resize(last_submitted_frame_size_); |
+ |
+ // TODO(fsamuel): Plumb the proper device scale factor. |
+ display_->SetSurfaceId(cc_id_, 1.f /* device_scale_factor */); |
+} |
+ |
+void TopLevelDisplayClient::OnContextCreated() { |
+} |
+ |
+TopLevelDisplayClient::~TopLevelDisplayClient() { |
+ if (display_) { |
+ factory_.Destroy(cc_id_); |
+ surfaces_state_->scheduler()->RemoveDisplay(display_.get()); |
+ // By deleting the object after display_ is reset, OutputSurfaceLost can |
+ // know not to do anything (which would result in double delete). |
+ delete display_.release(); |
+ } |
+} |
+ |
+void TopLevelDisplayClient::SubmitFrame(mojo::FramePtr frame, |
+ const base::Closure& callback) { |
+ DCHECK(pending_callback_.is_null()); |
+ pending_frame_ = frame.Pass(); |
+ pending_callback_ = callback; |
+ if (display_) |
+ Draw(); |
+} |
+ |
+void TopLevelDisplayClient::Draw() { |
+ gfx::Size frame_size = |
+ pending_frame_->passes[0]->output_rect.To<gfx::Rect>().size(); |
+ last_submitted_frame_size_ = frame_size; |
+ display_->Resize(frame_size); |
+ factory_.SubmitFrame(cc_id_, |
+ pending_frame_.To<scoped_ptr<cc::CompositorFrame>>(), |
+ base::Bind(&CallCallback, pending_callback_)); |
+ pending_frame_.reset(); |
+ surfaces_state_->scheduler()->SetNeedsDraw(); |
+ pending_callback_.Reset(); |
+} |
+ |
+void TopLevelDisplayClient::CommitVSyncParameters(base::TimeTicks timebase, |
+ base::TimeDelta interval) { |
+} |
+ |
+void TopLevelDisplayClient::OutputSurfaceLost() { |
+ if (!display_) // Shutdown case |
+ return; |
+ |
+ // If our OutputSurface is lost we can't draw until we get a new one. For now, |
+ // destroy the display and create a new one when our ContextProvider provides |
+ // a new one. |
+ // TODO: This is more violent than necessary - we could simply remove this |
+ // display from the scheduler's set and pass a new context in to the |
+ // OutputSurface. It should be able to reinitialize properly. |
+ surfaces_state_->scheduler()->RemoveDisplay(display_.get()); |
+ display_.reset(); |
+} |
+ |
+void TopLevelDisplayClient::SetMemoryPolicy( |
+ const cc::ManagedMemoryPolicy& policy) { |
+} |
+ |
+void TopLevelDisplayClient::OnVSyncParametersUpdated(int64_t timebase, |
+ int64_t interval) { |
+ surfaces_state_->scheduler()->OnVSyncParametersUpdated( |
+ base::TimeTicks::FromInternalValue(timebase), |
+ base::TimeDelta::FromInternalValue(interval)); |
+} |
+ |
+void TopLevelDisplayClient::ReturnResources( |
+ const cc::ReturnedResourceArray& resources) { |
+ // TODO(fsamuel): Implement this. |
rjkroege
2015/08/06 00:16:22
I presume that you are leaking resource if you clo
Fady Samuel
2015/08/06 16:48:24
Probably. :-) I'm hoping to rework resource manage
|
+} |
+ |
+} // namespace surfaces |