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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/view_manager/surfaces/top_level_display_client.h" | |
6 | |
7 #include "cc/output/compositor_frame.h" | |
8 #include "cc/surfaces/display.h" | |
9 #include "components/view_manager/gles2/gpu_state.h" | |
10 #include "components/view_manager/surfaces/surfaces_context_provider.h" | |
11 #include "components/view_manager/surfaces/surfaces_output_surface.h" | |
12 #include "components/view_manager/surfaces/surfaces_scheduler.h" | |
13 #include "components/view_manager/surfaces/surfaces_state.h" | |
14 #include "mojo/converters/geometry/geometry_type_converters.h" | |
15 #include "mojo/converters/surfaces/surfaces_type_converters.h" | |
16 | |
17 namespace surfaces { | |
18 namespace { | |
19 void CallCallback(const mojo::Closure& callback, cc::SurfaceDrawStatus status) { | |
20 callback.Run(); | |
21 } | |
22 } | |
23 | |
24 TopLevelDisplayClient::TopLevelDisplayClient( | |
25 gfx::AcceleratedWidget widget, | |
26 const scoped_refptr<gles2::GpuState>& gpu_state, | |
27 const scoped_refptr<SurfacesState>& surfaces_state) | |
28 : gpu_state_(gpu_state), | |
29 surfaces_state_(surfaces_state), | |
30 factory_(surfaces_state->manager(), this), | |
31 cc_id_(static_cast<uint64_t>(surfaces_state->next_id_namespace()) << 32) { | |
rjkroege
2015/08/06 00:16:22
this seems a tiny bit hacky. Aren't these the pair
Fady Samuel
2015/08/06 16:48:24
Well, the display isn't created by html_viewer, be
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32 factory_.Create(cc_id_); | |
33 | |
34 display_.reset(new cc::Display(this, surfaces_state_->manager(), nullptr, | |
35 nullptr, cc::RendererSettings())); | |
36 surfaces_state_->scheduler()->AddDisplay(display_.get()); | |
37 | |
38 // TODO(brianderson): Reconcile with SurfacesScheduler crbug.com/476676 | |
39 cc::DisplayScheduler* null_display_scheduler = nullptr; | |
40 display_->Initialize( | |
41 make_scoped_ptr(new surfaces::DirectOutputSurface( | |
42 new SurfacesContextProvider(this, widget, gpu_state))), | |
43 null_display_scheduler); | |
44 | |
45 display_->Resize(last_submitted_frame_size_); | |
46 | |
47 // TODO(fsamuel): Plumb the proper device scale factor. | |
48 display_->SetSurfaceId(cc_id_, 1.f /* device_scale_factor */); | |
49 } | |
50 | |
51 void TopLevelDisplayClient::OnContextCreated() { | |
52 } | |
53 | |
54 TopLevelDisplayClient::~TopLevelDisplayClient() { | |
55 if (display_) { | |
56 factory_.Destroy(cc_id_); | |
57 surfaces_state_->scheduler()->RemoveDisplay(display_.get()); | |
58 // By deleting the object after display_ is reset, OutputSurfaceLost can | |
59 // know not to do anything (which would result in double delete). | |
60 delete display_.release(); | |
61 } | |
62 } | |
63 | |
64 void TopLevelDisplayClient::SubmitFrame(mojo::FramePtr frame, | |
65 const base::Closure& callback) { | |
66 DCHECK(pending_callback_.is_null()); | |
67 pending_frame_ = frame.Pass(); | |
68 pending_callback_ = callback; | |
69 if (display_) | |
70 Draw(); | |
71 } | |
72 | |
73 void TopLevelDisplayClient::Draw() { | |
74 gfx::Size frame_size = | |
75 pending_frame_->passes[0]->output_rect.To<gfx::Rect>().size(); | |
76 last_submitted_frame_size_ = frame_size; | |
77 display_->Resize(frame_size); | |
78 factory_.SubmitFrame(cc_id_, | |
79 pending_frame_.To<scoped_ptr<cc::CompositorFrame>>(), | |
80 base::Bind(&CallCallback, pending_callback_)); | |
81 pending_frame_.reset(); | |
82 surfaces_state_->scheduler()->SetNeedsDraw(); | |
83 pending_callback_.Reset(); | |
84 } | |
85 | |
86 void TopLevelDisplayClient::CommitVSyncParameters(base::TimeTicks timebase, | |
87 base::TimeDelta interval) { | |
88 } | |
89 | |
90 void TopLevelDisplayClient::OutputSurfaceLost() { | |
91 if (!display_) // Shutdown case | |
92 return; | |
93 | |
94 // If our OutputSurface is lost we can't draw until we get a new one. For now, | |
95 // destroy the display and create a new one when our ContextProvider provides | |
96 // a new one. | |
97 // TODO: This is more violent than necessary - we could simply remove this | |
98 // display from the scheduler's set and pass a new context in to the | |
99 // OutputSurface. It should be able to reinitialize properly. | |
100 surfaces_state_->scheduler()->RemoveDisplay(display_.get()); | |
101 display_.reset(); | |
102 } | |
103 | |
104 void TopLevelDisplayClient::SetMemoryPolicy( | |
105 const cc::ManagedMemoryPolicy& policy) { | |
106 } | |
107 | |
108 void TopLevelDisplayClient::OnVSyncParametersUpdated(int64_t timebase, | |
109 int64_t interval) { | |
110 surfaces_state_->scheduler()->OnVSyncParametersUpdated( | |
111 base::TimeTicks::FromInternalValue(timebase), | |
112 base::TimeDelta::FromInternalValue(interval)); | |
113 } | |
114 | |
115 void TopLevelDisplayClient::ReturnResources( | |
116 const cc::ReturnedResourceArray& resources) { | |
117 // TODO(fsamuel): Implement this. | |
rjkroege
2015/08/06 00:16:22
I presume that you are leaking resource if you clo
Fady Samuel
2015/08/06 16:48:24
Probably. :-) I'm hoping to rework resource manage
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118 } | |
119 | |
120 } // namespace surfaces | |
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