Index: chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_filled_path.js |
diff --git a/chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_filled_path.js b/chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_filled_path.js |
deleted file mode 100644 |
index 7eb267d04f8391de713b5605740defa82713a49f..0000000000000000000000000000000000000000 |
--- a/chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_filled_path.js |
+++ /dev/null |
@@ -1,31 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-var ballRadius; |
-var ballGradient; |
-var segmentCount = 20; |
- |
-function drawBallInit(diameter) { |
- ballRadius = diameter / 2; |
- ballGradient = canvasContext.createRadialGradient(0, 0, 0, 0, 0, ballRadius); |
- ballGradient.addColorStop(0, "#4040FF"); |
- ballGradient.addColorStop(1, "#00FF40"); |
-} |
- |
-function drawBall(x, y, angle) { |
- canvasContext.save(); |
- canvasContext.fillStyle = ballGradient; |
- canvasContext.translate(x, y); |
- canvasContext.rotate(angle); |
- canvasContext.beginPath(); |
- canvasContext.moveTo(ballRadius, 0); |
- for (var i = 1; i < segmentCount; ++i) { |
- var angle = i * 2.0 * Math.PI / segmentCount; |
- canvasContext.lineTo(ballRadius*Math.cos(angle), |
- ballRadius*Math.sin(angle)); |
- } |
- canvasContext.fill(); |
- canvasContext.closePath(); |
- canvasContext.restore(); |
-} |