| Index: chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_canvas_sprite.js
|
| diff --git a/chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_canvas_sprite.js b/chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_canvas_sprite.js
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| deleted file mode 100644
|
| index 549564f0fecde92ba215de0e4b35705c5547e697..0000000000000000000000000000000000000000
|
| --- a/chrome/test/data/perf/rendering/throughput/canvas2d_balls_common/bouncing_balls_draw_ball_as_canvas_sprite.js
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| +++ /dev/null
|
| @@ -1,41 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -var spriteMap;
|
| -var ballRadius;
|
| -var spriteMapSize = 50;
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| -
|
| -function drawBallInit(diameter) {
|
| - ballRadius = diameter / 2;
|
| - var ballImage = document.getElementById('ballImage');
|
| - spriteMap = document.createElement("canvas");
|
| - spriteMap.setAttribute('width', ballDiameter*spriteMapSize + 2);
|
| - spriteMap.setAttribute('height', ballDiameter + 2);
|
| - ctx = spriteMap.getContext("2d");
|
| - ctx.clearRect(0,0, ballDiameter*spriteMapSize + 2, ballDiameter + 2);
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| - ctx.translate(ballRadius + 1, ballRadius + 1);
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| - for (var i = 0; i < spriteMapSize; i++) {
|
| - ctx.save();
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| - ctx.rotate(i * 2 * Math.PI / spriteMapSize );
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| - ctx.drawImage(ballImage, -ballRadius, -ballRadius, ballDiameter,
|
| - ballDiameter);
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| - ctx.restore();
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| - ctx.translate(ballDiameter, 0);
|
| - }
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| -}
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| -
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| -function safeMod(a, b) {
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| - var q = Math.floor(a / b);
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| - return a - q*b;
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| -}
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| -
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| -function drawBall(x, y, angle) {
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| - canvasContext.save();
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| - canvasContext.translate(x, y);
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| - var idx = safeMod(Math.floor(angle * spriteMapSize / (2 * Math.PI)),
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| - spriteMapSize);
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| - canvasContext.drawImage(spriteMap, idx*ballDiameter + 1, 1, ballDiameter,
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| - ballDiameter, -ballRadius, -ballRadius, ballDiameter, ballDiameter);
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| - canvasContext.restore();
|
| -}
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|
|