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Unified Diff: tools/dom/src/Rectangle.dart

Issue 12395036: Adding Point & Rect primitives (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 10 months ago
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Index: tools/dom/src/Rectangle.dart
diff --git a/tools/dom/src/Rectangle.dart b/tools/dom/src/Rectangle.dart
new file mode 100644
index 0000000000000000000000000000000000000000..e87da1146b7cc1434b0a1a6569057750537ded52
--- /dev/null
+++ b/tools/dom/src/Rectangle.dart
@@ -0,0 +1,135 @@
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+part of html;
+
+/**
+ * A class for representing two-dimensional rectangles.
+ */
+class Rect {
+ final num left;
+ final num top;
+ final num width;
+ final num height;
+
+ const Rect(this.left, this.top, this.width, this.height);
blois 2013/03/05 23:18:54 Made this constructor const as well, which necessi
Jennifer Messerly 2013/03/05 23:43:08 Hmmm. Interesting. Yeah, maybe that isn't the righ
+
+ factory Rect.fromPoints(Point a, Point b) {
+ var left;
+ var width;
+ if (a.x < b.x) {
+ left = a.x;
+ width = b.x - left;
+ } else {
+ left = b.x;
+ width = a.x - left;
+ }
+ var top;
+ var height;
+ if (a.y < b.y) {
+ top = a.y;
+ height = b.y - top;
+ } else {
+ top = b.y;
+ height = a.y - top;
+ }
+
+ return new Rect(left, top, width, height);
+ }
+
+ num get right => left + width;
+ num get bottom => top + height;
+
+ // NOTE! All code below should be common with Rect.
+ // TODO: implement with mixins when available.
Jennifer Messerly 2013/03/05 23:43:08 TODO(blois) -- just so we know who has the context
+
+ String toString() {
+ return '($left, $top, $width, $height)';
+ }
+
+ bool operator ==(other) {
+ if (other is !Rect) return false;
+ return left == other.left && top == other.top && width == other.width &&
+ height == other.height;
+ }
+
+ /**
+ * Computes the intersection of this rectangle and the rectangle parameter.
+ * Returns null if there is no intersection.
+ */
+ Rect intersection(Rect rect) {
+ var x0 = max(left, rect.left);
+ var x1 = min(left + width, rect.left + rect.width);
+
+ if (x0 <= x1) {
+ var y0 = max(top, rect.top);
+ var y1 = min(top + height, rect.top + rect.height);
+
+ if (y0 <= y1) {
+ return new Rect(x0, y0, x1 - x0, y1 - y0);
+ }
+ }
+ return null;
+ }
+
+
+ /**
+ * Returns whether a rectangle intersects this rectangle.
+ */
+ bool intersects(Rect other) {
+ return (left <= other.left + other.width && other.left <= left + width &&
+ top <= other.top + other.height && other.top <= top + height);
+ }
+
+ /**
+ * Returns a new rectangle which completely contains this rectangle and the
+ * input rectangle.
+ */
+ Rect union(Rect rect) {
+ var right = max(this.left + this.width, rect.left + rect.width);
+ var bottom = max(this.top + this.height, rect.top + rect.height);
+
+ var left = min(this.left, rect.left);
+ var top = min(this.top, rect.top);
+
+ return new Rect(left, top, right - left, bottom - top);
+ }
+
+ /**
+ * Tests whether this rectangle entirely contains another rectangle.
+ */
+ bool containsRect(Rect another) {
+ return left <= another.left &&
+ left + width >= another.left + another.width &&
+ top <= another.top &&
+ top + height >= another.top + another.height;
+ }
+
+ /**
+ * Tests whether this rectangle entirely contains a point.
+ */
+ bool containsPoint(Point another) {
+ return another.x >= left &&
+ another.x <= left + width &&
+ another.y >= top &&
+ another.y <= top + height;
+ }
+
+ Rect ceil() => new Rect(left.ceil(), top.ceil(), width.ceil(), height.ceil());
+ Rect floor() => new Rect(left.floor(), top.floor(), width.floor(),
+ height.floor());
+ Rect round() => new Rect(left.round(), top.round(), width.round(),
+ height.round());
+
+ /**
+ * Truncates coordinates to integers and returns the result as a new
+ * rectangle.
+ */
+ Rect toInt() => new Rect(left.toInt(), top.toInt(), width.toInt(),
+ height.toInt());
+
+ Point get topLeft => new Point(this.left, this.top);
+ Point get bottomRight => new Point(this.left + this.width,
+ this.top + this.height);
+}
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