Index: components/proximity_auth/proximity_auth_client.h |
diff --git a/components/proximity_auth/proximity_auth_client.h b/components/proximity_auth/proximity_auth_client.h |
index eb846cd97d75021f0ece37819190927a1eeb12bd..b5d2c7b834dd46da64912b7c7779cc860d7ac796 100644 |
--- a/components/proximity_auth/proximity_auth_client.h |
+++ b/components/proximity_auth/proximity_auth_client.h |
@@ -7,6 +7,8 @@ |
#include <string> |
+#include "components/proximity_auth/screenlock_state.h" |
+ |
namespace proximity_auth { |
// An interface that needs to be supplied to the Proximity Auth component by its |
@@ -19,10 +21,19 @@ class ProximityAuthClient { |
// Returns the authenticated username. |
virtual std::string GetAuthenticatedUsername() const = 0; |
+ // Updates the user pod on the signin or lock screen to reflect the provided |
+ // screenlock state. |
+ virtual void UpdateScreenlockState(ScreenlockState state) = 0; |
+ |
// Finalizes an unlock attempt initiated by the user. If |success| is true, |
// the screen is unlocked; otherwise, the auth attempt is rejected. An auth |
// attempt must be in progress before calling this function. |
virtual void FinalizeUnlock(bool success) = 0; |
+ |
+ // Finalizes a sign-in attempt initiated by the user. If |success| is true, |
+ // the user is signed in; otherwise, the auth attempt is rejected. An auth |
+ // attempt must be in progress before calling this function. |
+ virtual void FinalizeSignin(const std::string& secret) = 0; |
}; |
} // namespace proximity_auth |