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Side by Side Diff: components/proximity_auth/proximity_auth_client.h

Issue 1239193005: [Proximity Auth] Port the UnlockManager class. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix destruction order in tests on ChromeOS Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_PROXIMITY_AUTH_CLIENT_H_ 5 #ifndef COMPONENTS_PROXIMITY_AUTH_CLIENT_H_
6 #define COMPONENTS_PROXIMITY_AUTH_CLIENT_H_ 6 #define COMPONENTS_PROXIMITY_AUTH_CLIENT_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "components/proximity_auth/screenlock_state.h"
11
10 namespace proximity_auth { 12 namespace proximity_auth {
11 13
12 // An interface that needs to be supplied to the Proximity Auth component by its 14 // An interface that needs to be supplied to the Proximity Auth component by its
13 // embedder. There should be one |ProximityAuthClient| per 15 // embedder. There should be one |ProximityAuthClient| per
14 // |content::BrowserContext|. 16 // |content::BrowserContext|.
15 class ProximityAuthClient { 17 class ProximityAuthClient {
16 public: 18 public:
17 virtual ~ProximityAuthClient() {} 19 virtual ~ProximityAuthClient() {}
18 20
19 // Returns the authenticated username. 21 // Returns the authenticated username.
20 virtual std::string GetAuthenticatedUsername() const = 0; 22 virtual std::string GetAuthenticatedUsername() const = 0;
21 23
24 // Updates the user pod on the signin or lock screen to reflect the provided
25 // screenlock state.
26 virtual void UpdateScreenlockState(ScreenlockState state) = 0;
27
22 // Finalizes an unlock attempt initiated by the user. If |success| is true, 28 // Finalizes an unlock attempt initiated by the user. If |success| is true,
23 // the screen is unlocked; otherwise, the auth attempt is rejected. An auth 29 // the screen is unlocked; otherwise, the auth attempt is rejected. An auth
24 // attempt must be in progress before calling this function. 30 // attempt must be in progress before calling this function.
25 virtual void FinalizeUnlock(bool success) = 0; 31 virtual void FinalizeUnlock(bool success) = 0;
32
33 // Finalizes a sign-in attempt initiated by the user. If |success| is true,
34 // the user is signed in; otherwise, the auth attempt is rejected. An auth
35 // attempt must be in progress before calling this function.
36 virtual void FinalizeSignin(const std::string& secret) = 0;
26 }; 37 };
27 38
28 } // namespace proximity_auth 39 } // namespace proximity_auth
29 40
30 #endif // COMPONENTS_PROXIMITY_AUTH_CLIENT_H_ 41 #endif // COMPONENTS_PROXIMITY_AUTH_CLIENT_H_
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