Index: content/renderer/media/webrtc_local_audio_renderer.cc |
diff --git a/content/renderer/media/webrtc_local_audio_renderer.cc b/content/renderer/media/webrtc_local_audio_renderer.cc |
index cc5ba771048fe41e710ce2ef80f8376f11022aae..da680067bc7a6422551776a342f960b9b0266bd6 100644 |
--- a/content/renderer/media/webrtc_local_audio_renderer.cc |
+++ b/content/renderer/media/webrtc_local_audio_renderer.cc |
@@ -9,8 +9,8 @@ |
#include "base/message_loop_proxy.h" |
#include "base/synchronization/lock.h" |
#include "content/renderer/media/audio_device_factory.h" |
-#include "content/renderer/media/renderer_audio_output_device.h" |
#include "content/renderer/media/webrtc_audio_capturer.h" |
+#include "media/audio/audio_output_device.h" |
#include "media/base/audio_bus.h" |
namespace content { |
@@ -158,12 +158,11 @@ void WebRtcLocalAudioRenderer::Start() { |
source_params.sample_rate(), |
source_params.bits_per_sample(), |
2 * source_params.frames_per_buffer()); |
- sink_ = AudioDeviceFactory::NewOutputDevice(); |
+ sink_ = AudioDeviceFactory::NewOutputDevice(source_render_view_id_); |
// TODO(henrika): we could utilize the unified audio here instead and do |
// sink_->InitializeIO(sink_params, 2, callback_.get()); |
// It would then be possible to avoid using the WebRtcAudioCapturer. |
sink_->Initialize(sink_params, this); |
- sink_->SetSourceRenderView(source_render_view_id_); |
// Start the capturer and local rendering. Note that, the capturer is owned |
// by the WebRTC ADM and might already bee running. |