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Unified Diff: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp

Issue 12379025: Add support to GrGLInterface for vertex array objects (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 10 months ago
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Index: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
===================================================================
--- src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp (revision 7907)
+++ src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp (working copy)
@@ -202,9 +202,16 @@
WGL_SET_PROC(VertexAttribPointer);
WGL_SET_PROC(BindFragDataLocationIndexed);
+ if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
+ // no ARB suffix for GL_ARB_vertex_array_object
+ WGL_SET_PROC(BindVertexArray);
+ WGL_SET_PROC(DeleteVertexArrays);
+ WGL_SET_PROC(GenVertexArrays);
+ }
+
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
- if (glVer > GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
+ if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
WGL_SET_PROC(GenFramebuffers);
WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
WGL_SET_PROC(GetRenderbufferParameteriv);
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