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Side by Side Diff: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp

Issue 12379025: Add support to GrGLInterface for vertex array objects (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "gl/GrGLExtensions.h" 10 #include "gl/GrGLExtensions.h"
(...skipping 184 matching lines...) Expand 10 before | Expand all | Expand 10 after
195 WGL_SET_PROC(Uniform4fv); 195 WGL_SET_PROC(Uniform4fv);
196 WGL_SET_PROC(Uniform4iv); 196 WGL_SET_PROC(Uniform4iv);
197 WGL_SET_PROC(UniformMatrix2fv); 197 WGL_SET_PROC(UniformMatrix2fv);
198 WGL_SET_PROC(UniformMatrix3fv); 198 WGL_SET_PROC(UniformMatrix3fv);
199 WGL_SET_PROC(UniformMatrix4fv); 199 WGL_SET_PROC(UniformMatrix4fv);
200 WGL_SET_PROC(UseProgram); 200 WGL_SET_PROC(UseProgram);
201 WGL_SET_PROC(VertexAttrib4fv); 201 WGL_SET_PROC(VertexAttrib4fv);
202 WGL_SET_PROC(VertexAttribPointer); 202 WGL_SET_PROC(VertexAttribPointer);
203 WGL_SET_PROC(BindFragDataLocationIndexed); 203 WGL_SET_PROC(BindFragDataLocationIndexed);
204 204
205 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec t")) {
206 // no ARB suffix for GL_ARB_vertex_array_object
207 WGL_SET_PROC(BindVertexArray);
208 WGL_SET_PROC(DeleteVertexArrays);
209 WGL_SET_PROC(GenVertexArrays);
210 }
211
205 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since 212 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
206 // GL_ARB_framebuffer_object doesn't use ARB suffix.) 213 // GL_ARB_framebuffer_object doesn't use ARB suffix.)
207 if (glVer > GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object" )) { 214 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object ")) {
208 WGL_SET_PROC(GenFramebuffers); 215 WGL_SET_PROC(GenFramebuffers);
209 WGL_SET_PROC(GetFramebufferAttachmentParameteriv); 216 WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
210 WGL_SET_PROC(GetRenderbufferParameteriv); 217 WGL_SET_PROC(GetRenderbufferParameteriv);
211 WGL_SET_PROC(BindFramebuffer); 218 WGL_SET_PROC(BindFramebuffer);
212 WGL_SET_PROC(FramebufferTexture2D); 219 WGL_SET_PROC(FramebufferTexture2D);
213 WGL_SET_PROC(CheckFramebufferStatus); 220 WGL_SET_PROC(CheckFramebufferStatus);
214 WGL_SET_PROC(DeleteFramebuffers); 221 WGL_SET_PROC(DeleteFramebuffers);
215 WGL_SET_PROC(RenderbufferStorage); 222 WGL_SET_PROC(RenderbufferStorage);
216 WGL_SET_PROC(GenRenderbuffers); 223 WGL_SET_PROC(GenRenderbuffers);
217 WGL_SET_PROC(DeleteRenderbuffers); 224 WGL_SET_PROC(DeleteRenderbuffers);
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
298 WGL_SET_PROC_SUFFIX(PointAlongPath, NV); 305 WGL_SET_PROC_SUFFIX(PointAlongPath, NV);
299 } 306 }
300 307
301 interface->fBindingsExported = kDesktop_GrGLBinding; 308 interface->fBindingsExported = kDesktop_GrGLBinding;
302 309
303 return interface; 310 return interface;
304 } else { 311 } else {
305 return NULL; 312 return NULL;
306 } 313 }
307 } 314 }
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