| Index: src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp
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| ===================================================================
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| --- src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp	(revision 7907)
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| +++ src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp	(working copy)
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| @@ -79,11 +79,11 @@
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|          // mac uses GLenum for internalFormat param (non-standard)
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|          // amounts to int vs. uint.
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|          interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
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| -    #if GL_ARB_texture_storage
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| +#if GL_ARB_texture_storage
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|          interface->fTexStorage2D = glTexStorage2D;
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| -    #elif GL_EXT_texture_storage
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| +#elif GL_EXT_texture_storage
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|          interface->fTexStorage2D = glTexStorage2DEXT;
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| -    #endif
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| +#endif
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|          interface->fTexParameteri = glTexParameteri;
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|          interface->fTexParameteriv = glTexParameteriv;
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|          interface->fTexSubImage2D = glTexSubImage2D;
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| @@ -124,17 +124,22 @@
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|          interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
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|          interface->fBindRenderbuffer = glBindRenderbuffer;
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|  
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| -    #if GL_OES_mapbuffer
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| +#if GL_OES_mapbuffer
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|          interface->fMapBuffer = glMapBufferOES;
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|          interface->fUnmapBuffer = glUnmapBufferOES;
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| -    #endif
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| +#endif
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|  
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| -    #if GL_APPLE_framebuffer_multisample
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| +#if GL_APPLE_framebuffer_multisample
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|          interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
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|          interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
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| -    #endif
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| -        interface->fBindFragDataLocationIndexed = NULL;
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| +#endif
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|  
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| +#if GL_OES_vertex_array_object
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| +        interface->fBindVertexArray = glBindVertexArrayOES;
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| +        interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
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| +        interface->fGenVertexArrays = glGenVertexArraysOES;
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| +#endif
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| +
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|          interface->fBindingsExported = kES2_GrGLBinding;
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|      }
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|      glInterface.get()->ref();
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| 
 |