Index: LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html |
diff --git a/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html b/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html |
deleted file mode 100644 |
index 0cc38093f6aac79d4a5db319c10926a3a418839c..0000000000000000000000000000000000000000 |
--- a/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html |
+++ /dev/null |
@@ -1,84 +0,0 @@ |
-<!doctype html> |
-<html> |
- <head> |
- <script src="../resources/js-test.js"></script> |
- <script src="resources/compatibility.js"></script> |
- <script src="resources/audio-testing.js"></script> |
- </head> |
- |
- <body> |
- <script> |
- description('Test synchronous graph manipulation with OfflineAudioContext.suspend() and OfflineAudioContext.resume().'); |
- window.jsTestIsAsync = true; |
- |
- var context; |
- var renderQuantum = 128; |
- var renderDuration = 3; |
- |
- // The sample rate is multiple of the rendering quantum, so suspension |
- // times fall in to the render quantum boundary. |
- var sampleRate = renderQuantum * 100; |
- |
- context = new OfflineAudioContext(1, sampleRate * renderDuration, sampleRate); |
- |
- // Create a constant buffer of 1.0. |
- var constantBuffer = createConstantBuffer(context, 128, 1.0); |
- var constantSource = context.createBufferSource(); |
- constantSource.buffer = constantBuffer; |
- constantSource.loop = true; |
- |
- // The audio output from the beginning (0.0 second) to the first suspend |
- // time should be 0.0 because there is no connection to the destination. |
- |
- // Suspend at 1 second and activate the source node. The audio output |
- // should be 1.0 from |suspendTime1| to the next suspension. |
- var suspendTime1 = 1; |
- context.suspend(suspendTime1).then(function () { |
- Should('The first suspend time', context.currentTime).beEqualTo(suspendTime1); |
- constantSource.connect(context.destination); |
- constantSource.start(); |
- context.resume(); |
- }); |
- |
- // Suspend at 2 seconds and disconnect the node. The audio output should |
- // be 0.0 from |suspendTime2| to the end. |
- var suspendTime2 = 2; |
- context.suspend(suspendTime2).then(function () { |
- Should('The second suspend time', context.currentTime).beEqualTo(suspendTime2); |
- constantSource.disconnect(); |
- context.resume(); |
- }); |
- |
- context.startRendering().then(function (buffer) { |
- verifyResult(buffer); |
- finishJSTest(); |
- }); |
- |
- function verifyResult(buffer) { |
- var data = buffer.getChannelData(0); |
- |
- var suspendIndex1 = suspendTime1 * sampleRate; |
- var suspendIndex2 = suspendTime2 * sampleRate; |
- var endIndex = renderDuration * sampleRate; |
- |
- // Split the rendered buffer into 3 segments: |
- // [0, suspendIndex1), [suspendIndex1, suspendIndex2), [suspendIndex2, |
- // endIndex). |
- var subarray0 = data.subarray(0, suspendIndex1); |
- var subarray1 = data.subarray(suspendIndex1, suspendIndex2); |
- var subarray2 = data.subarray(suspendIndex2, endIndex); |
- |
- // Each segment should contain a constant value of 0, 1 and 0 |
- // respectively. |
- Should('Buffer [0, ' + suspendIndex1 + ')', subarray0).beConstantValueOf(0); |
- Should('Buffer [' + suspendIndex1 + ', ' + suspendIndex2 + ')', subarray1) |
- .beConstantValueOf(1); |
- Should('Buffer [' + suspendIndex2 + ', ' + endIndex + ')', subarray2) |
- .beConstantValueOf(0); |
- } |
- |
- successfullyParsed = true; |
- </script> |
- |
- </body> |
-</html> |