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Unified Diff: Source/modules/webaudio/AudioNode.h

Issue 1237383004: Revert of Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 5 months ago
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Index: Source/modules/webaudio/AudioNode.h
diff --git a/Source/modules/webaudio/AudioNode.h b/Source/modules/webaudio/AudioNode.h
index c055ba833158ccb6c3d0eedd0cfbb0e614191928..1a7d57a70d0d0b146566622e74a0178a67bde359 100644
--- a/Source/modules/webaudio/AudioNode.h
+++ b/Source/modules/webaudio/AudioNode.h
@@ -107,7 +107,7 @@
// nullptr otherwise. This always returns a valid object in an audio
// rendering thread, and inside dispose(). We must not call context() in
// the destructor.
- virtual AbstractAudioContext* context() const;
+ AbstractAudioContext* context() const;
void clearContext() { m_context = nullptr; }
enum ChannelCountMode {
@@ -229,23 +229,23 @@
// Force all inputs to take any channel interpretation changes into account.
void updateChannelsForInputs();
+private:
+ void setNodeType(NodeType);
+
+ volatile bool m_isInitialized;
+ NodeType m_nodeType;
+
+ // The owner AudioNode. This raw pointer is safe because dispose() is
+ // called before the AudioNode death, and it clears m_node. Do not access
+ // m_node directly, use node() instead.
+ GC_PLUGIN_IGNORE("http://crbug.com/404527")
+ AudioNode* m_node;
+
// This raw pointer is safe because this is cleared for all of live
// AudioHandlers when the AbstractAudioContext dies. Do not access m_context
// directly, use context() instead.
GC_PLUGIN_IGNORE("http://crbug.com/404527")
AbstractAudioContext* m_context;
-
-private:
- void setNodeType(NodeType);
-
- volatile bool m_isInitialized;
- NodeType m_nodeType;
-
- // The owner AudioNode. This raw pointer is safe because dispose() is
- // called before the AudioNode death, and it clears m_node. Do not access
- // m_node directly, use node() instead.
- GC_PLUGIN_IGNORE("http://crbug.com/404527")
- AudioNode* m_node;
float m_sampleRate;
Vector<OwnPtr<AudioNodeInput>> m_inputs;
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