Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1870)

Unified Diff: Source/modules/webgl/WebGLRenderingContext.h

Issue 1234883002: [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 5 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « Source/modules/webgl/WebGLRenderbuffer.idl ('k') | Source/modules/webgl/WebGLRenderingContextBase.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: Source/modules/webgl/WebGLRenderingContext.h
diff --git a/Source/modules/webgl/WebGLRenderingContext.h b/Source/modules/webgl/WebGLRenderingContext.h
index ed26f5aebedfe6665995faa1f3c5ffb2f43ac552..bf7f0be5adbbb497caf318bac882249bbf5df1cd 100644
--- a/Source/modules/webgl/WebGLRenderingContext.h
+++ b/Source/modules/webgl/WebGLRenderingContext.h
@@ -61,29 +61,29 @@ private:
WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&);
// Enabled extension objects.
- RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
- RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
- RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
- RefPtrWillBeMember<EXTFragDepth> m_extFragDepth;
- RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
- RefPtrWillBeMember<EXTsRGB> m_extsRGB;
- RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
- RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat;
- RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
- RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
- RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
- RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
- RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
- RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
- RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
- RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
- RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
- RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
- RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
- RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
- RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
- RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
- RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
+ PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
+ PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
+ PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
+ PersistentWillBeMember<EXTFragDepth> m_extFragDepth;
+ PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
+ PersistentWillBeMember<EXTsRGB> m_extsRGB;
+ PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
+ PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat;
+ PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
+ PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
+ PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
+ PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
+ PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
+ PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
+ PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
+ PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
+ PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
+ PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
+ PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
+ PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
+ PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
+ PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
+ PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
};
DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
« no previous file with comments | « Source/modules/webgl/WebGLRenderbuffer.idl ('k') | Source/modules/webgl/WebGLRenderingContextBase.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698