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Side by Side Diff: Source/modules/webgl/WebGLRenderingContext.h

Issue 1234883002: [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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54 String contextName() const override { return "WebGLRenderingContext"; } 54 String contextName() const override { return "WebGLRenderingContext"; }
55 void registerContextExtensions() override; 55 void registerContextExtensions() override;
56 56
57 EAGERLY_FINALIZE(); 57 EAGERLY_FINALIZE();
58 DECLARE_VIRTUAL_TRACE(); 58 DECLARE_VIRTUAL_TRACE();
59 59
60 private: 60 private:
61 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&); 61 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&);
62 62
63 // Enabled extension objects. 63 // Enabled extension objects.
64 RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; 64 PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
65 RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; 65 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
66 RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax; 66 PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
67 RefPtrWillBeMember<EXTFragDepth> m_extFragDepth; 67 PersistentWillBeMember<EXTFragDepth> m_extFragDepth;
68 RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; 68 PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
69 RefPtrWillBeMember<EXTsRGB> m_extsRGB; 69 PersistentWillBeMember<EXTsRGB> m_extsRGB;
70 RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropi c; 70 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic;
71 RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat; 71 PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat;
72 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; 72 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
73 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; 73 PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
74 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; 74 PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinea r;
75 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; 75 PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
76 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; 76 PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
77 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; 77 PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
78 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; 78 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
79 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; 79 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
80 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; 80 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
81 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; 81 PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
82 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; 82 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT C;
83 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; 83 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE TC1;
84 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C; 84 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture PVRTC;
85 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; 85 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS 3TC;
86 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; 86 PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
87 }; 87 };
88 88
89 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, 89 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
90 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, 90 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
91 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ; 91 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ;
92 92
93 } // namespace blink 93 } // namespace blink
94 94
95 #endif // WebGLRenderingContext_h 95 #endif // WebGLRenderingContext_h
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