Chromium Code Reviews| Index: Source/modules/webgl/WebGL2RenderingContext.h |
| diff --git a/Source/modules/webgl/WebGL2RenderingContext.h b/Source/modules/webgl/WebGL2RenderingContext.h |
| index c92160fa2c254fa08a0543b059a44c28c5a10dd0..826e39204645f5917363bdbc6829288a80ebe1d2 100644 |
| --- a/Source/modules/webgl/WebGL2RenderingContext.h |
| +++ b/Source/modules/webgl/WebGL2RenderingContext.h |
| @@ -38,16 +38,16 @@ public: |
| protected: |
| WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes& requestedAttributes); |
| - RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
| - RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
| - RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| - RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| - RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| - RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| - RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| - RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| - RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
| - RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; |
| + PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
|
Ken Russell (switch to Gerrit)
2015/08/01 00:11:56
Could you explain why these (and some other refere
peria
2015/08/03 09:00:35
Because doing it will effect on too many other cla
|
| + PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
| + PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| + PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| + PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| + PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| + PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| + PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| + PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
| + PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
| }; |
| DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, |