Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(50)

Unified Diff: Source/modules/webgl/WebGL2RenderingContext.h

Issue 1234883002: [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 5 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: Source/modules/webgl/WebGL2RenderingContext.h
diff --git a/Source/modules/webgl/WebGL2RenderingContext.h b/Source/modules/webgl/WebGL2RenderingContext.h
index c92160fa2c254fa08a0543b059a44c28c5a10dd0..826e39204645f5917363bdbc6829288a80ebe1d2 100644
--- a/Source/modules/webgl/WebGL2RenderingContext.h
+++ b/Source/modules/webgl/WebGL2RenderingContext.h
@@ -38,16 +38,16 @@ public:
protected:
WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes& requestedAttributes);
- RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
- RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
- RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
- RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
- RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
- RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
- RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
- RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
- RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
- RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
+ PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
Ken Russell (switch to Gerrit) 2015/08/01 00:11:56 Could you explain why these (and some other refere
peria 2015/08/03 09:00:35 Because doing it will effect on too many other cla
+ PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
+ PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
+ PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
+ PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
+ PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
+ PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
+ PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
+ PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
+ PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
};
DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,

Powered by Google App Engine
This is Rietveld 408576698