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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContext_h | 5 #ifndef WebGL2RenderingContext_h |
6 #define WebGL2RenderingContext_h | 6 #define WebGL2RenderingContext_h |
7 | 7 |
8 #include "core/html/canvas/CanvasRenderingContextFactory.h" | 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" |
9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
10 | 10 |
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31 CanvasRenderingContext::ContextType contextType() const override { return Ca nvasRenderingContext::ContextWebgl2; } | 31 CanvasRenderingContext::ContextType contextType() const override { return Ca nvasRenderingContext::ContextWebgl2; } |
32 unsigned version() const override { return 2; } | 32 unsigned version() const override { return 2; } |
33 String contextName() const override { return "WebGL2RenderingContext"; } | 33 String contextName() const override { return "WebGL2RenderingContext"; } |
34 void registerContextExtensions() override; | 34 void registerContextExtensions() override; |
35 | 35 |
36 DECLARE_VIRTUAL_TRACE(); | 36 DECLARE_VIRTUAL_TRACE(); |
37 | 37 |
38 protected: | 38 protected: |
39 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi csContext3D>, const WebGLContextAttributes& requestedAttributes); | 39 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi csContext3D>, const WebGLContextAttributes& requestedAttributes); |
40 | 40 |
41 RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; | 41 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
Ken Russell (switch to Gerrit)
2015/08/01 00:11:56
Could you explain why these (and some other refere
peria
2015/08/03 09:00:35
Because doing it will effect on too many other cla
| |
42 RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropi c; | 42 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic; |
43 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; | 43 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
44 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; | 44 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT C; |
45 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; | 45 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE TC1; |
46 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C; | 46 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture PVRTC; |
47 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; | 47 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS 3TC; |
48 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 48 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
49 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; | 49 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
50 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; | 50 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
51 }; | 51 }; |
52 | 52 |
53 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, | 53 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, |
54 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, | 54 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, |
55 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ; | 55 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ; |
56 | 56 |
57 } // namespace blink | 57 } // namespace blink |
58 | 58 |
59 #endif | 59 #endif |
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