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Unified Diff: cc/gl_renderer.h

Issue 12328092: cc: Flip textures in vertex rather than fragment shader (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 10 months ago
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Index: cc/gl_renderer.h
diff --git a/cc/gl_renderer.h b/cc/gl_renderer.h
index b59d1a63efa0b4eed0c52279c1cce4361203ad47..de7b055341a4cec77588742fa244270d26f478b6 100644
--- a/cc/gl_renderer.h
+++ b/cc/gl_renderer.h
@@ -160,7 +160,7 @@ private:
// Texture shaders.
typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVaryingAlpha> TextureProgram;
- typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFlipVaryingAlpha> TextureProgramFlip;
+ typedef ProgramBinding<VertexShaderPosTexTransformFlip, FragmentShaderRGBATexVaryingAlpha> TextureProgramFlip;
typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRectVaryingAlpha> TextureIOSurfaceProgram;
// Video shaders.
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