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Side by Side Diff: cc/gl_renderer.h

Issue 12328092: cc: Flip textures in vertex rather than fragment shader (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
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153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC heckerboardProgram; 153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC heckerboardProgram;
154 154
155 // Render surface shaders. 155 // Render surface shaders.
156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp ha> RenderPassProgram; 156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp ha> RenderPassProgram;
157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp haMask> RenderPassMaskProgram; 157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp haMask> RenderPassMaskProgram;
158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende rPassProgramAA; 158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende rPassProgramAA;
159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R enderPassMaskProgramAA; 159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R enderPassMaskProgramAA;
160 160
161 // Texture shaders. 161 // Texture shaders.
162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram; 162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram;
163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli pVaryingAlpha> TextureProgramFlip; 163 typedef ProgramBinding<VertexShaderPosTexTransformFlip, FragmentShaderRGBATe xVaryingAlpha> TextureProgramFlip;
164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tVaryingAlpha> TextureIOSurfaceProgram; 164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tVaryingAlpha> TextureIOSurfaceProgram;
165 165
166 // Video shaders. 166 // Video shaders.
167 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram; 167 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram;
168 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram; 168 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram;
169 169
170 // Special purpose / effects shaders. 170 // Special purpose / effects shaders.
171 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr am; 171 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr am;
172 172
173 const TileProgram* tileProgram(); 173 const TileProgram* tileProgram();
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245 #if DEBUG_GL_CALLS && !defined(NDEBUG) 245 #if DEBUG_GL_CALLS && !defined(NDEBUG)
246 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 246 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
247 #else 247 #else
248 #define GLC(context, x) (x) 248 #define GLC(context, x) (x)
249 #endif 249 #endif
250 250
251 251
252 } 252 }
253 253
254 #endif // CC_GL_RENDERER_H_ 254 #endif // CC_GL_RENDERER_H_
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