Index: src/gpu/gl/GrGLGpu.h |
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h |
index 833f1ff7ec0356adeae9e6ffe1e7f9fd8a7b5f59..70df2399bae6f67a7d956bf080d9cc2599405186 100644 |
--- a/src/gpu/gl/GrGLGpu.h |
+++ b/src/gpu/gl/GrGLGpu.h |
@@ -256,12 +256,16 @@ private: |
// ensures that such operations don't negatively interact with tracking bound textures. |
void setScratchTextureUnit(); |
+ // colocates all samples at pixel center for render target, if MSAA. |
+ // allows drawing coverage based AA shapes in MSAA mode. |
+ void setCenteredSampleLocations(GrRenderTarget* rt, bool useCenteredSampleLocations); |
+ |
// bounds is region that may be modified and therefore has to be resolved. |
// nullptr means whole target. Can be an empty rect. |
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
void flushStencil(const GrStencilSettings&); |
- void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
+ void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled); |
bool configToGLFormats(GrPixelConfig config, |
bool getSizedInternal, |