| Index: samplecode/SampleLighting.cpp
|
| diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
|
| deleted file mode 100755
|
| index 8c6972de08fdbdfe374e7568d77e3d08a25915dd..0000000000000000000000000000000000000000
|
| --- a/samplecode/SampleLighting.cpp
|
| +++ /dev/null
|
| @@ -1,430 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2015 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#include "SampleCode.h"
|
| -#include "Resources.h"
|
| -
|
| -#include "SkCanvas.h"
|
| -#include "SkErrorInternals.h"
|
| -#include "SkGr.h"
|
| -#include "SkReadBuffer.h"
|
| -#include "SkShader.h"
|
| -#include "SkWriteBuffer.h"
|
| -
|
| -#include "GrFragmentProcessor.h"
|
| -#include "GrCoordTransform.h"
|
| -#include "gl/GrGLProcessor.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -struct SkVector3 {
|
| - SkScalar fX, fY, fZ;
|
| -
|
| - bool operator==(const SkVector3& other) const {
|
| - return fX == other.fX && fY == other.fY && fZ == other.fZ;
|
| - }
|
| -
|
| - bool operator!=(const SkVector3& other) const {
|
| - return !(*this == other);
|
| - }
|
| -};
|
| -
|
| -class LightingShader : public SkShader {
|
| -public:
|
| - struct Light {
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| - SkVector3 fDirection;
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| - SkColor fColor; // assumed to be linear color
|
| - };
|
| -
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| - LightingShader(const SkBitmap& diffuse, const SkBitmap& normal, const Light& light,
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| - const SkColor ambient)
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| - : fDiffuseMap(diffuse)
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| - , fNormalMap(normal)
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| - , fLight(light)
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| - , fAmbientColor(ambient) {}
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| -
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| - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(LightingShader);
|
| -
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| - void flatten(SkWriteBuffer& buf) const override {
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| - buf.writeBitmap(fDiffuseMap);
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| - buf.writeBitmap(fNormalMap);
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| - buf.writeScalarArray(&fLight.fDirection.fX, 3);
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| - buf.writeColor(fLight.fColor);
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| - buf.writeColor(fAmbientColor);
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| - }
|
| -
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| - bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM,
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| - const SkMatrix* localMatrix, GrColor* color,
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| - GrShaderDataManager*, GrFragmentProcessor** fp) const override;
|
| -
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| - SkShader::BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
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| - SkShader::TileMode* xy) const override {
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| - if (bitmap) {
|
| - *bitmap = fDiffuseMap;
|
| - }
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| - if (matrix) {
|
| - matrix->reset();
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| - }
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| - if (xy) {
|
| - xy[0] = kClamp_TileMode;
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| - xy[1] = kClamp_TileMode;
|
| - }
|
| - return kDefault_BitmapType;
|
| - }
|
| -
|
| -#ifndef SK_IGNORE_TO_STRING
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| - void toString(SkString* str) const override {
|
| - str->appendf("LightingShader: ()");
|
| - }
|
| -#endif
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| -
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| - void setLight(const Light& light) { fLight = light; }
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| -
|
| -private:
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| - SkBitmap fDiffuseMap;
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| - SkBitmap fNormalMap;
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| - Light fLight;
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| - SkColor fAmbientColor;
|
| -};
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| -
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| -SkFlattenable* LightingShader::CreateProc(SkReadBuffer& buf) {
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| - SkBitmap diffuse;
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| - if (!buf.readBitmap(&diffuse)) {
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| - return NULL;
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| - }
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| - diffuse.setImmutable();
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| -
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| - SkBitmap normal;
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| - if (!buf.readBitmap(&normal)) {
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| - return NULL;
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| - }
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| - normal.setImmutable();
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| -
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| - Light light;
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| - if (!buf.readScalarArray(&light.fDirection.fX, 3)) {
|
| - return NULL;
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| - }
|
| - light.fColor = buf.readColor();
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| -
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| - SkColor ambient = buf.readColor();
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| -
|
| - return SkNEW_ARGS(LightingShader, (diffuse, normal, light, ambient));
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -class LightingFP : public GrFragmentProcessor {
|
| -public:
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| - LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& matrix,
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| - SkVector3 lightDir, GrColor lightColor, GrColor ambientColor)
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| - : fDeviceTransform(kDevice_GrCoordSet, matrix)
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| - , fDiffuseTextureAccess(diffuse)
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| - , fNormalTextureAccess(normal)
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| - , fLightDir(lightDir)
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| - , fLightColor(lightColor)
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| - , fAmbientColor(ambientColor) {
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| - this->addCoordTransform(&fDeviceTransform);
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| - this->addTextureAccess(&fDiffuseTextureAccess);
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| - this->addTextureAccess(&fNormalTextureAccess);
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| -
|
| - this->initClassID<LightingFP>();
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| - }
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| -
|
| - class LightingGLFP : public GrGLFragmentProcessor {
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| - public:
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| - LightingGLFP() : fLightColor(GrColor_ILLEGAL) {
|
| - fLightDir.fX = 10000.0f;
|
| - }
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| -
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| - void emitCode(GrGLFPBuilder* builder,
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| - const GrFragmentProcessor& fp,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const TransformedCoordsArray& coords,
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| - const TextureSamplerArray& samplers) override {
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| -
|
| - GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder();
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| -
|
| - // add uniforms
|
| - const char* lightDirUniName = NULL;
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| - fLightDirUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| - kVec3f_GrSLType, kDefault_GrSLPrecision,
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| - "LightDir", &lightDirUniName);
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| -
|
| - const char* lightColorUniName = NULL;
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| - fLightColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| - kVec4f_GrSLType, kDefault_GrSLPrecision,
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| - "LightColor", &lightColorUniName);
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| -
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| - const char* ambientColorUniName = NULL;
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| - fAmbientColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| - kVec4f_GrSLType, kDefault_GrSLPrecision,
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| - "AmbientColor", &ambientColorUniName);
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| -
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| - fpb->codeAppend("vec4 diffuseColor = ");
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| - fpb->appendTextureLookupAndModulate(inputColor, samplers[0],
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| - coords[0].c_str(), coords[0].getType());
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| - fpb->codeAppend(";");
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| -
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| - fpb->codeAppend("vec4 normalColor = ");
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| - fpb->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType());
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| - fpb->codeAppend(";");
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| -
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| - fpb->codeAppend("vec3 normal = normalize(2.0*(normalColor.rgb - vec3(0.5)));");
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| - fpb->codeAppendf("vec3 lightDir = normalize(%s);", lightDirUniName);
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| - fpb->codeAppend("float NdotL = dot(normal, lightDir);");
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| - // diffuse light
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| - fpb->codeAppendf("vec3 result = %s.rgb*diffuseColor.rgb*NdotL;", lightColorUniName);
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| - // ambient light
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| - fpb->codeAppendf("result += %s.rgb;", ambientColorUniName);
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| - fpb->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", outputColor);
|
| - }
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| -
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| - void setData(const GrGLProgramDataManager& pdman, const GrProcessor& proc) override {
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| - const LightingFP& lightingFP = proc.cast<LightingFP>();
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| -
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| - SkVector3 lightDir = lightingFP.lightDir();
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| - if (lightDir != fLightDir) {
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| - pdman.set3fv(fLightDirUni, 1, &lightDir.fX);
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| - fLightDir = lightDir;
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| - }
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| -
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| - GrColor lightColor = lightingFP.lightColor();
|
| - if (lightColor != fLightColor) {
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| - GrGLfloat c[4];
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| - GrColorToRGBAFloat(lightColor, c);
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| - pdman.set4fv(fLightColorUni, 1, c);
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| - fLightColor = lightColor;
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| - }
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| -
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| - GrColor ambientColor = lightingFP.ambientColor();
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| - if (ambientColor != fAmbientColor) {
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| - GrGLfloat c[4];
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| - GrColorToRGBAFloat(ambientColor, c);
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| - pdman.set4fv(fAmbientColorUni, 1, c);
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| - fAmbientColor = ambientColor;
|
| - }
|
| - }
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| -
|
| - static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
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| - GrProcessorKeyBuilder* b) {
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| -// const LightingFP& lightingFP = proc.cast<LightingFP>();
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| - // only one shader generated currently
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| - b->add32(0x0);
|
| - }
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| -
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| - private:
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| - SkVector3 fLightDir;
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| - GrGLProgramDataManager::UniformHandle fLightDirUni;
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| -
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| - GrColor fLightColor;
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| - GrGLProgramDataManager::UniformHandle fLightColorUni;
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| -
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| - GrColor fAmbientColor;
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| - GrGLProgramDataManager::UniformHandle fAmbientColorUni;
|
| - };
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| -
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| - GrGLFragmentProcessor* createGLInstance() const override { return SkNEW(LightingGLFP); }
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| -
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| - void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
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| - LightingGLFP::GenKey(*this, caps, b);
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| - }
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| -
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| - const char* name() const override { return "LightingFP"; }
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| -
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| - void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
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| - inout->mulByUnknownFourComponents();
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| - }
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| -
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| - SkVector3 lightDir() const { return fLightDir; }
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| - GrColor lightColor() const { return fLightColor; }
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| - GrColor ambientColor() const { return fAmbientColor; }
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| -
|
| -private:
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| - bool onIsEqual(const GrFragmentProcessor& proc) const override {
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| - const LightingFP& lightingFP = proc.cast<LightingFP>();
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| - return fDeviceTransform == lightingFP.fDeviceTransform &&
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| - fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess &&
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| - fNormalTextureAccess == lightingFP.fNormalTextureAccess &&
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| - fLightDir == lightingFP.fLightDir &&
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| - fLightColor == lightingFP.fLightColor &&
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| - fAmbientColor == lightingFP.fAmbientColor;
|
| - }
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| -
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| - GrCoordTransform fDeviceTransform;
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| - GrTextureAccess fDiffuseTextureAccess;
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| - GrTextureAccess fNormalTextureAccess;
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| - SkVector3 fLightDir;
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| - GrColor fLightColor;
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| - GrColor fAmbientColor;
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| -};
|
| -
|
| -bool LightingShader::asFragmentProcessor(GrContext* context, const SkPaint& paint,
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| - const SkMatrix& viewM, const SkMatrix* localMatrix,
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| - GrColor* color, GrShaderDataManager*,
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| - GrFragmentProcessor** fp) const {
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| - // we assume diffuse and normal maps have same width and height
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| - // TODO: support different sizes
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| - SkASSERT(fDiffuseMap.width() == fNormalMap.width() &&
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| - fDiffuseMap.height() == fNormalMap.height());
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| - SkMatrix matrix;
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| - matrix.setIDiv(fDiffuseMap.width(), fDiffuseMap.height());
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| -
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| - SkMatrix lmInverse;
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| - if (!this->getLocalMatrix().invert(&lmInverse)) {
|
| - return false;
|
| - }
|
| - if (localMatrix) {
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| - SkMatrix inv;
|
| - if (!localMatrix->invert(&inv)) {
|
| - return false;
|
| - }
|
| - lmInverse.postConcat(inv);
|
| - }
|
| - matrix.preConcat(lmInverse);
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| -
|
| - // Must set wrap and filter on the sampler before requesting a texture. In two places below
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| - // we check the matrix scale factors to determine how to interpret the filter quality setting.
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| - // This completely ignores the complexity of the drawVertices case where explicit local coords
|
| - // are provided by the caller.
|
| - GrTextureParams::FilterMode textureFilterMode = GrTextureParams::kBilerp_FilterMode;
|
| - switch (paint.getFilterQuality()) {
|
| - case kNone_SkFilterQuality:
|
| - textureFilterMode = GrTextureParams::kNone_FilterMode;
|
| - break;
|
| - case kLow_SkFilterQuality:
|
| - textureFilterMode = GrTextureParams::kBilerp_FilterMode;
|
| - break;
|
| - case kMedium_SkFilterQuality:{
|
| - SkMatrix matrix;
|
| - matrix.setConcat(viewM, this->getLocalMatrix());
|
| - if (matrix.getMinScale() < SK_Scalar1) {
|
| - textureFilterMode = GrTextureParams::kMipMap_FilterMode;
|
| - } else {
|
| - // Don't trigger MIP level generation unnecessarily.
|
| - textureFilterMode = GrTextureParams::kBilerp_FilterMode;
|
| - }
|
| - break;
|
| - }
|
| - case kHigh_SkFilterQuality:
|
| - default:
|
| - SkErrorInternals::SetError(kInvalidPaint_SkError,
|
| - "Sorry, I don't understand the filtering "
|
| - "mode you asked for. Falling back to "
|
| - "MIPMaps.");
|
| - textureFilterMode = GrTextureParams::kMipMap_FilterMode;
|
| - break;
|
| -
|
| - }
|
| -
|
| - // TODO: support other tile modes
|
| - GrTextureParams params(kClamp_TileMode, textureFilterMode);
|
| - SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, fDiffuseMap, ¶ms));
|
| - if (!diffuseTexture) {
|
| - SkErrorInternals::SetError(kInternalError_SkError,
|
| - "Couldn't convert bitmap to texture.");
|
| - return false;
|
| - }
|
| -
|
| - SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, fNormalMap, ¶ms));
|
| - if (!normalTexture) {
|
| - SkErrorInternals::SetError(kInternalError_SkError,
|
| - "Couldn't convert bitmap to texture.");
|
| - return false;
|
| - }
|
| -
|
| - GrColor lightColor = GrColorPackRGBA(SkColorGetR(fLight.fColor), SkColorGetG(fLight.fColor),
|
| - SkColorGetB(fLight.fColor), SkColorGetA(fLight.fColor));
|
| - GrColor ambientColor = GrColorPackRGBA(SkColorGetR(fAmbientColor), SkColorGetG(fAmbientColor),
|
| - SkColorGetB(fAmbientColor), SkColorGetA(fAmbientColor));
|
| -
|
| - *fp = SkNEW_ARGS(LightingFP, (diffuseTexture, normalTexture, matrix,
|
| - fLight.fDirection, lightColor, ambientColor));
|
| - *color = GrColorPackA4(paint.getAlpha());
|
| - return true;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -class LightingView : public SampleView {
|
| -public:
|
| - SkAutoTUnref<LightingShader> fShader;
|
| - SkBitmap fDiffuseBitmap;
|
| - SkBitmap fNormalBitmap;
|
| - SkScalar fLightAngle;
|
| - int fColorFactor;
|
| -
|
| - LightingView() {
|
| - SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
|
| - SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap);
|
| - SkString normalPath = GetResourcePath("brickwork_normal-map.jpg");
|
| - SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap);
|
| -
|
| - fLightAngle = 0.0f;
|
| - fColorFactor = 0;
|
| -
|
| - LightingShader::Light light;
|
| - light.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
|
| - light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
|
| -
|
| - SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f);
|
| -
|
| - fShader.reset(SkNEW_ARGS(LightingShader, (fDiffuseBitmap, fNormalBitmap, light, ambient)));
|
| - }
|
| -
|
| - virtual ~LightingView() {}
|
| -
|
| -protected:
|
| - // overrides from SkEventSink
|
| - bool onQuery(SkEvent* evt) override {
|
| - if (SampleCode::TitleQ(*evt)) {
|
| - SampleCode::TitleR(evt, "Lighting");
|
| - return true;
|
| - }
|
| - return this->INHERITED::onQuery(evt);
|
| - }
|
| -
|
| - void onDrawContent(SkCanvas* canvas) override {
|
| - fLightAngle += 0.015f;
|
| - fColorFactor++;
|
| -
|
| - LightingShader::Light light;
|
| - light.fColor = SkColorSetRGB(0xff, 0xff, (fColorFactor >> 1) & 0xff);
|
| - light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
|
| -
|
| - fShader.get()->setLight(light);
|
| -
|
| - SkPaint paint;
|
| - paint.setShader(fShader);
|
| - paint.setColor(SK_ColorBLACK);
|
| -
|
| - SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),
|
| - (SkScalar)fDiffuseBitmap.height());
|
| - canvas->drawRect(r, paint);
|
| -
|
| - // so we're constantly updating
|
| - this->inval(NULL);
|
| - }
|
| -
|
| - SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
|
| - this->inval(NULL);
|
| - return this->INHERITED::onFindClickHandler(x, y, modi);
|
| - }
|
| -
|
| -private:
|
| - typedef SampleView INHERITED;
|
| -};
|
| -
|
| -//////////////////////////////////////////////////////////////////////////////
|
| -
|
| -static SkView* MyFactory() { return new LightingView; }
|
| -static SkViewRegister reg(MyFactory);
|
|
|