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| 1 | |
| 2 /* | |
| 3 * Copyright 2015 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 #include "SampleCode.h" | |
| 9 #include "Resources.h" | |
| 10 | |
| 11 #include "SkCanvas.h" | |
| 12 #include "SkErrorInternals.h" | |
| 13 #include "SkGr.h" | |
| 14 #include "SkReadBuffer.h" | |
| 15 #include "SkShader.h" | |
| 16 #include "SkWriteBuffer.h" | |
| 17 | |
| 18 #include "GrFragmentProcessor.h" | |
| 19 #include "GrCoordTransform.h" | |
| 20 #include "gl/GrGLProcessor.h" | |
| 21 #include "gl/builders/GrGLProgramBuilder.h" | |
| 22 | |
| 23 /////////////////////////////////////////////////////////////////////////////// | |
| 24 | |
| 25 struct SkVector3 { | |
| 26 SkScalar fX, fY, fZ; | |
| 27 | |
| 28 bool operator==(const SkVector3& other) const { | |
| 29 return fX == other.fX && fY == other.fY && fZ == other.fZ; | |
| 30 } | |
| 31 | |
| 32 bool operator!=(const SkVector3& other) const { | |
| 33 return !(*this == other); | |
| 34 } | |
| 35 }; | |
| 36 | |
| 37 class LightingShader : public SkShader { | |
| 38 public: | |
| 39 struct Light { | |
| 40 SkVector3 fDirection; | |
| 41 SkColor fColor; // assumed to be linear color | |
| 42 }; | |
| 43 | |
| 44 LightingShader(const SkBitmap& diffuse, const SkBitmap& normal, const Light&
light, | |
| 45 const SkColor ambient) | |
| 46 : fDiffuseMap(diffuse) | |
| 47 , fNormalMap(normal) | |
| 48 , fLight(light) | |
| 49 , fAmbientColor(ambient) {} | |
| 50 | |
| 51 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(LightingShader); | |
| 52 | |
| 53 void flatten(SkWriteBuffer& buf) const override { | |
| 54 buf.writeBitmap(fDiffuseMap); | |
| 55 buf.writeBitmap(fNormalMap); | |
| 56 buf.writeScalarArray(&fLight.fDirection.fX, 3); | |
| 57 buf.writeColor(fLight.fColor); | |
| 58 buf.writeColor(fAmbientColor); | |
| 59 } | |
| 60 | |
| 61 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v
iewM, | |
| 62 const SkMatrix* localMatrix, GrColor* color, | |
| 63 GrShaderDataManager*, GrFragmentProcessor** fp) con
st override; | |
| 64 | |
| 65 SkShader::BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, | |
| 66 SkShader::TileMode* xy) const override { | |
| 67 if (bitmap) { | |
| 68 *bitmap = fDiffuseMap; | |
| 69 } | |
| 70 if (matrix) { | |
| 71 matrix->reset(); | |
| 72 } | |
| 73 if (xy) { | |
| 74 xy[0] = kClamp_TileMode; | |
| 75 xy[1] = kClamp_TileMode; | |
| 76 } | |
| 77 return kDefault_BitmapType; | |
| 78 } | |
| 79 | |
| 80 #ifndef SK_IGNORE_TO_STRING | |
| 81 void toString(SkString* str) const override { | |
| 82 str->appendf("LightingShader: ()"); | |
| 83 } | |
| 84 #endif | |
| 85 | |
| 86 void setLight(const Light& light) { fLight = light; } | |
| 87 | |
| 88 private: | |
| 89 SkBitmap fDiffuseMap; | |
| 90 SkBitmap fNormalMap; | |
| 91 Light fLight; | |
| 92 SkColor fAmbientColor; | |
| 93 }; | |
| 94 | |
| 95 SkFlattenable* LightingShader::CreateProc(SkReadBuffer& buf) { | |
| 96 SkBitmap diffuse; | |
| 97 if (!buf.readBitmap(&diffuse)) { | |
| 98 return NULL; | |
| 99 } | |
| 100 diffuse.setImmutable(); | |
| 101 | |
| 102 SkBitmap normal; | |
| 103 if (!buf.readBitmap(&normal)) { | |
| 104 return NULL; | |
| 105 } | |
| 106 normal.setImmutable(); | |
| 107 | |
| 108 Light light; | |
| 109 if (!buf.readScalarArray(&light.fDirection.fX, 3)) { | |
| 110 return NULL; | |
| 111 } | |
| 112 light.fColor = buf.readColor(); | |
| 113 | |
| 114 SkColor ambient = buf.readColor(); | |
| 115 | |
| 116 return SkNEW_ARGS(LightingShader, (diffuse, normal, light, ambient)); | |
| 117 } | |
| 118 | |
| 119 //////////////////////////////////////////////////////////////////////////// | |
| 120 | |
| 121 class LightingFP : public GrFragmentProcessor { | |
| 122 public: | |
| 123 LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& matrix, | |
| 124 SkVector3 lightDir, GrColor lightColor, GrColor ambientColor) | |
| 125 : fDeviceTransform(kDevice_GrCoordSet, matrix) | |
| 126 , fDiffuseTextureAccess(diffuse) | |
| 127 , fNormalTextureAccess(normal) | |
| 128 , fLightDir(lightDir) | |
| 129 , fLightColor(lightColor) | |
| 130 , fAmbientColor(ambientColor) { | |
| 131 this->addCoordTransform(&fDeviceTransform); | |
| 132 this->addTextureAccess(&fDiffuseTextureAccess); | |
| 133 this->addTextureAccess(&fNormalTextureAccess); | |
| 134 | |
| 135 this->initClassID<LightingFP>(); | |
| 136 } | |
| 137 | |
| 138 class LightingGLFP : public GrGLFragmentProcessor { | |
| 139 public: | |
| 140 LightingGLFP() : fLightColor(GrColor_ILLEGAL) { | |
| 141 fLightDir.fX = 10000.0f; | |
| 142 } | |
| 143 | |
| 144 void emitCode(GrGLFPBuilder* builder, | |
| 145 const GrFragmentProcessor& fp, | |
| 146 const char* outputColor, | |
| 147 const char* inputColor, | |
| 148 const TransformedCoordsArray& coords, | |
| 149 const TextureSamplerArray& samplers) override { | |
| 150 | |
| 151 GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); | |
| 152 | |
| 153 // add uniforms | |
| 154 const char* lightDirUniName = NULL; | |
| 155 fLightDirUni = builder->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | |
| 156 kVec3f_GrSLType, kDefault_GrSLPre
cision, | |
| 157 "LightDir", &lightDirUniName); | |
| 158 | |
| 159 const char* lightColorUniName = NULL; | |
| 160 fLightColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_V
isibility, | |
| 161 kVec4f_GrSLType, kDefault_GrSLP
recision, | |
| 162 "LightColor", &lightColorUniNam
e); | |
| 163 | |
| 164 const char* ambientColorUniName = NULL; | |
| 165 fAmbientColorUni = builder->addUniform(GrGLProgramBuilder::kFragment
_Visibility, | |
| 166 kVec4f_GrSLType, kDefault_GrS
LPrecision, | |
| 167 "AmbientColor", &ambientColor
UniName); | |
| 168 | |
| 169 fpb->codeAppend("vec4 diffuseColor = "); | |
| 170 fpb->appendTextureLookupAndModulate(inputColor, samplers[0], | |
| 171 coords[0].c_str(), coords[0].get
Type()); | |
| 172 fpb->codeAppend(";"); | |
| 173 | |
| 174 fpb->codeAppend("vec4 normalColor = "); | |
| 175 fpb->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].g
etType()); | |
| 176 fpb->codeAppend(";"); | |
| 177 | |
| 178 fpb->codeAppend("vec3 normal = normalize(2.0*(normalColor.rgb - vec3
(0.5)));"); | |
| 179 fpb->codeAppendf("vec3 lightDir = normalize(%s);", lightDirUniName); | |
| 180 fpb->codeAppend("float NdotL = dot(normal, lightDir);"); | |
| 181 // diffuse light | |
| 182 fpb->codeAppendf("vec3 result = %s.rgb*diffuseColor.rgb*NdotL;", lig
htColorUniName); | |
| 183 // ambient light | |
| 184 fpb->codeAppendf("result += %s.rgb;", ambientColorUniName); | |
| 185 fpb->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", outputCol
or); | |
| 186 } | |
| 187 | |
| 188 void setData(const GrGLProgramDataManager& pdman, const GrProcessor& pro
c) override { | |
| 189 const LightingFP& lightingFP = proc.cast<LightingFP>(); | |
| 190 | |
| 191 SkVector3 lightDir = lightingFP.lightDir(); | |
| 192 if (lightDir != fLightDir) { | |
| 193 pdman.set3fv(fLightDirUni, 1, &lightDir.fX); | |
| 194 fLightDir = lightDir; | |
| 195 } | |
| 196 | |
| 197 GrColor lightColor = lightingFP.lightColor(); | |
| 198 if (lightColor != fLightColor) { | |
| 199 GrGLfloat c[4]; | |
| 200 GrColorToRGBAFloat(lightColor, c); | |
| 201 pdman.set4fv(fLightColorUni, 1, c); | |
| 202 fLightColor = lightColor; | |
| 203 } | |
| 204 | |
| 205 GrColor ambientColor = lightingFP.ambientColor(); | |
| 206 if (ambientColor != fAmbientColor) { | |
| 207 GrGLfloat c[4]; | |
| 208 GrColorToRGBAFloat(ambientColor, c); | |
| 209 pdman.set4fv(fAmbientColorUni, 1, c); | |
| 210 fAmbientColor = ambientColor; | |
| 211 } | |
| 212 } | |
| 213 | |
| 214 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | |
| 215 GrProcessorKeyBuilder* b) { | |
| 216 // const LightingFP& lightingFP = proc.cast<LightingFP>(); | |
| 217 // only one shader generated currently | |
| 218 b->add32(0x0); | |
| 219 } | |
| 220 | |
| 221 private: | |
| 222 SkVector3 fLightDir; | |
| 223 GrGLProgramDataManager::UniformHandle fLightDirUni; | |
| 224 | |
| 225 GrColor fLightColor; | |
| 226 GrGLProgramDataManager::UniformHandle fLightColorUni; | |
| 227 | |
| 228 GrColor fAmbientColor; | |
| 229 GrGLProgramDataManager::UniformHandle fAmbientColorUni; | |
| 230 }; | |
| 231 | |
| 232 GrGLFragmentProcessor* createGLInstance() const override { return SkNEW(Ligh
tingGLFP); } | |
| 233 | |
| 234 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con
st override { | |
| 235 LightingGLFP::GenKey(*this, caps, b); | |
| 236 } | |
| 237 | |
| 238 const char* name() const override { return "LightingFP"; } | |
| 239 | |
| 240 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
| 241 inout->mulByUnknownFourComponents(); | |
| 242 } | |
| 243 | |
| 244 SkVector3 lightDir() const { return fLightDir; } | |
| 245 GrColor lightColor() const { return fLightColor; } | |
| 246 GrColor ambientColor() const { return fAmbientColor; } | |
| 247 | |
| 248 private: | |
| 249 bool onIsEqual(const GrFragmentProcessor& proc) const override { | |
| 250 const LightingFP& lightingFP = proc.cast<LightingFP>(); | |
| 251 return fDeviceTransform == lightingFP.fDeviceTransform && | |
| 252 fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && | |
| 253 fNormalTextureAccess == lightingFP.fNormalTextureAccess && | |
| 254 fLightDir == lightingFP.fLightDir && | |
| 255 fLightColor == lightingFP.fLightColor && | |
| 256 fAmbientColor == lightingFP.fAmbientColor; | |
| 257 } | |
| 258 | |
| 259 GrCoordTransform fDeviceTransform; | |
| 260 GrTextureAccess fDiffuseTextureAccess; | |
| 261 GrTextureAccess fNormalTextureAccess; | |
| 262 SkVector3 fLightDir; | |
| 263 GrColor fLightColor; | |
| 264 GrColor fAmbientColor; | |
| 265 }; | |
| 266 | |
| 267 bool LightingShader::asFragmentProcessor(GrContext* context, const SkPaint& pain
t, | |
| 268 const SkMatrix& viewM, const SkMatrix*
localMatrix, | |
| 269 GrColor* color, GrShaderDataManager*, | |
| 270 GrFragmentProcessor** fp) const { | |
| 271 // we assume diffuse and normal maps have same width and height | |
| 272 // TODO: support different sizes | |
| 273 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && | |
| 274 fDiffuseMap.height() == fNormalMap.height()); | |
| 275 SkMatrix matrix; | |
| 276 matrix.setIDiv(fDiffuseMap.width(), fDiffuseMap.height()); | |
| 277 | |
| 278 SkMatrix lmInverse; | |
| 279 if (!this->getLocalMatrix().invert(&lmInverse)) { | |
| 280 return false; | |
| 281 } | |
| 282 if (localMatrix) { | |
| 283 SkMatrix inv; | |
| 284 if (!localMatrix->invert(&inv)) { | |
| 285 return false; | |
| 286 } | |
| 287 lmInverse.postConcat(inv); | |
| 288 } | |
| 289 matrix.preConcat(lmInverse); | |
| 290 | |
| 291 // Must set wrap and filter on the sampler before requesting a texture. In t
wo places below | |
| 292 // we check the matrix scale factors to determine how to interpret the filte
r quality setting. | |
| 293 // This completely ignores the complexity of the drawVertices case where exp
licit local coords | |
| 294 // are provided by the caller. | |
| 295 GrTextureParams::FilterMode textureFilterMode = GrTextureParams::kBilerp_Fil
terMode; | |
| 296 switch (paint.getFilterQuality()) { | |
| 297 case kNone_SkFilterQuality: | |
| 298 textureFilterMode = GrTextureParams::kNone_FilterMode; | |
| 299 break; | |
| 300 case kLow_SkFilterQuality: | |
| 301 textureFilterMode = GrTextureParams::kBilerp_FilterMode; | |
| 302 break; | |
| 303 case kMedium_SkFilterQuality:{ | |
| 304 SkMatrix matrix; | |
| 305 matrix.setConcat(viewM, this->getLocalMatrix()); | |
| 306 if (matrix.getMinScale() < SK_Scalar1) { | |
| 307 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | |
| 308 } else { | |
| 309 // Don't trigger MIP level generation unnecessarily. | |
| 310 textureFilterMode = GrTextureParams::kBilerp_FilterMode; | |
| 311 } | |
| 312 break; | |
| 313 } | |
| 314 case kHigh_SkFilterQuality: | |
| 315 default: | |
| 316 SkErrorInternals::SetError(kInvalidPaint_SkError, | |
| 317 "Sorry, I don't understand the filtering " | |
| 318 "mode you asked for. Falling back to " | |
| 319 "MIPMaps."); | |
| 320 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | |
| 321 break; | |
| 322 | |
| 323 } | |
| 324 | |
| 325 // TODO: support other tile modes | |
| 326 GrTextureParams params(kClamp_TileMode, textureFilterMode); | |
| 327 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, fDi
ffuseMap, ¶ms)); | |
| 328 if (!diffuseTexture) { | |
| 329 SkErrorInternals::SetError(kInternalError_SkError, | |
| 330 "Couldn't convert bitmap to texture."); | |
| 331 return false; | |
| 332 } | |
| 333 | |
| 334 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, fNor
malMap, ¶ms)); | |
| 335 if (!normalTexture) { | |
| 336 SkErrorInternals::SetError(kInternalError_SkError, | |
| 337 "Couldn't convert bitmap to texture."); | |
| 338 return false; | |
| 339 } | |
| 340 | |
| 341 GrColor lightColor = GrColorPackRGBA(SkColorGetR(fLight.fColor), SkColorGetG
(fLight.fColor), | |
| 342 SkColorGetB(fLight.fColor), SkColorGetA
(fLight.fColor)); | |
| 343 GrColor ambientColor = GrColorPackRGBA(SkColorGetR(fAmbientColor), SkColorGe
tG(fAmbientColor), | |
| 344 SkColorGetB(fAmbientColor), SkColorGe
tA(fAmbientColor)); | |
| 345 | |
| 346 *fp = SkNEW_ARGS(LightingFP, (diffuseTexture, normalTexture, matrix, | |
| 347 fLight.fDirection, lightColor, ambientColor)); | |
| 348 *color = GrColorPackA4(paint.getAlpha()); | |
| 349 return true; | |
| 350 } | |
| 351 | |
| 352 //////////////////////////////////////////////////////////////////////////// | |
| 353 | |
| 354 class LightingView : public SampleView { | |
| 355 public: | |
| 356 SkAutoTUnref<LightingShader> fShader; | |
| 357 SkBitmap fDiffuseBitmap; | |
| 358 SkBitmap fNormalBitmap; | |
| 359 SkScalar fLightAngle; | |
| 360 int fColorFactor; | |
| 361 | |
| 362 LightingView() { | |
| 363 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | |
| 364 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); | |
| 365 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | |
| 366 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); | |
| 367 | |
| 368 fLightAngle = 0.0f; | |
| 369 fColorFactor = 0; | |
| 370 | |
| 371 LightingShader::Light light; | |
| 372 light.fColor = SkColorSetRGB(0xff, 0xff, 0xff); | |
| 373 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | |
| 374 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | |
| 375 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | |
| 376 | |
| 377 SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f); | |
| 378 | |
| 379 fShader.reset(SkNEW_ARGS(LightingShader, (fDiffuseBitmap, fNormalBitmap,
light, ambient))); | |
| 380 } | |
| 381 | |
| 382 virtual ~LightingView() {} | |
| 383 | |
| 384 protected: | |
| 385 // overrides from SkEventSink | |
| 386 bool onQuery(SkEvent* evt) override { | |
| 387 if (SampleCode::TitleQ(*evt)) { | |
| 388 SampleCode::TitleR(evt, "Lighting"); | |
| 389 return true; | |
| 390 } | |
| 391 return this->INHERITED::onQuery(evt); | |
| 392 } | |
| 393 | |
| 394 void onDrawContent(SkCanvas* canvas) override { | |
| 395 fLightAngle += 0.015f; | |
| 396 fColorFactor++; | |
| 397 | |
| 398 LightingShader::Light light; | |
| 399 light.fColor = SkColorSetRGB(0xff, 0xff, (fColorFactor >> 1) & 0xff); | |
| 400 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | |
| 401 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | |
| 402 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | |
| 403 | |
| 404 fShader.get()->setLight(light); | |
| 405 | |
| 406 SkPaint paint; | |
| 407 paint.setShader(fShader); | |
| 408 paint.setColor(SK_ColorBLACK); | |
| 409 | |
| 410 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), | |
| 411 (SkScalar)fDiffuseBitmap.height()); | |
| 412 canvas->drawRect(r, paint); | |
| 413 | |
| 414 // so we're constantly updating | |
| 415 this->inval(NULL); | |
| 416 } | |
| 417 | |
| 418 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove
rride { | |
| 419 this->inval(NULL); | |
| 420 return this->INHERITED::onFindClickHandler(x, y, modi); | |
| 421 } | |
| 422 | |
| 423 private: | |
| 424 typedef SampleView INHERITED; | |
| 425 }; | |
| 426 | |
| 427 ////////////////////////////////////////////////////////////////////////////// | |
| 428 | |
| 429 static SkView* MyFactory() { return new LightingView; } | |
| 430 static SkViewRegister reg(MyFactory); | |
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