| Index: sky/engine/public/platform/WebLayerTreeView.h
|
| diff --git a/sky/engine/public/platform/WebLayerTreeView.h b/sky/engine/public/platform/WebLayerTreeView.h
|
| index 11234063af4a2cb03b9b4c91593270375ada0ad8..6c8260c32094b900f7609c36c17b5707961eab78 100644
|
| --- a/sky/engine/public/platform/WebLayerTreeView.h
|
| +++ b/sky/engine/public/platform/WebLayerTreeView.h
|
| @@ -79,7 +79,7 @@ public:
|
| virtual void setOverhangBitmap(const SkBitmap&) { }
|
|
|
| // Sets whether this view is visible. In threaded mode, a view that is not visible will not
|
| - // composite or trigger updateAnimations() or layout() calls until it becomes visible.
|
| + // composite or trigger layout() calls until it becomes visible.
|
| virtual void setVisible(bool) = 0;
|
|
|
| virtual void heuristicsForGpuRasterizationUpdated(bool) { }
|
| @@ -87,15 +87,9 @@ public:
|
|
|
| // Flow control and scheduling ---------------------------------------
|
|
|
| - // Indicates that an animation needs to be updated.
|
| - virtual void setNeedsAnimate() = 0;
|
| -
|
| // Indicates whether a commit is pending.
|
| virtual bool commitRequested() const = 0;
|
|
|
| - // Relays the end of a fling animation.
|
| - virtual void didStopFlinging() { }
|
| -
|
| // Blocks until the most recently composited frame has finished rendering on the GPU.
|
| // This can have a significant performance impact and should be used with care.
|
| virtual void finishAllRendering() = 0;
|
|
|