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Unified Diff: sky/engine/core/animation/AnimationPlayer.h

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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Index: sky/engine/core/animation/AnimationPlayer.h
diff --git a/sky/engine/core/animation/AnimationPlayer.h b/sky/engine/core/animation/AnimationPlayer.h
deleted file mode 100644
index 1b111596c3bac1723bde67c24da18ac820ada71d..0000000000000000000000000000000000000000
--- a/sky/engine/core/animation/AnimationPlayer.h
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
-#define SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
-
-#include "sky/engine/core/animation/AnimationNode.h"
-#include "sky/engine/core/dom/ActiveDOMObject.h"
-#include "sky/engine/core/events/EventTarget.h"
-#include "sky/engine/wtf/RefPtr.h"
-
-namespace blink {
-
-class AnimationTimeline;
-class ExceptionState;
-
-class AnimationPlayer final : public RefCounted<AnimationPlayer>
- , public ActiveDOMObject
- , public EventTargetWithInlineData {
- DEFINE_WRAPPERTYPEINFO();
- REFCOUNTED_EVENT_TARGET(AnimationPlayer);
-public:
- enum AnimationPlayState {
- Idle,
- Pending,
- Running,
- Paused,
- Finished
- };
-
- ~AnimationPlayer();
- static PassRefPtr<AnimationPlayer> create(ExecutionContext*, AnimationTimeline&, AnimationNode*);
-
- // Returns whether the player is finished.
- bool update(TimingUpdateReason);
-
- // timeToEffectChange returns:
- // infinity - if this player is no longer in effect
- // 0 - if this player requires an update on the next frame
- // n - if this player requires an update after 'n' units of time
- double timeToEffectChange();
-
- void cancel();
-
- double currentTime();
- void setCurrentTime(double newCurrentTime);
-
- double calculateCurrentTime() const;
- double currentTimeInternal();
- void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = TimingUpdateOnDemand);
-
- bool paused() const { return m_paused && !m_isPausedForTesting; }
- String playState();
- AnimationPlayState playStateInternal();
-
- void pause();
- void play();
- void reverse();
- void finish(ExceptionState&);
- bool finished() { return limited(currentTimeInternal()); }
- bool playing() { return !(finished() || m_paused || m_isPausedForTesting); }
- // FIXME: Resolve whether finished() should just return the flag, and
- // remove this method.
- bool finishedInternal() const { return m_finished; }
-
- virtual const AtomicString& interfaceName() const override;
- virtual ExecutionContext* executionContext() const override;
- virtual bool hasPendingActivity() const override;
- virtual void stop() override;
- virtual bool dispatchEvent(PassRefPtr<Event>) override;
-
- double playbackRate() const { return m_playbackRate; }
- void setPlaybackRate(double);
- const AnimationTimeline* timeline() const { return m_timeline; }
- AnimationTimeline* timeline() { return m_timeline; }
-
- void timelineDestroyed() { m_timeline = nullptr; }
-
- double calculateStartTime(double currentTime) const;
- bool hasStartTime() const { return !isNull(m_startTime); }
- double startTime() const;
- double startTimeInternal() const { return m_startTime; }
- void setStartTime(double);
- void setStartTimeInternal(double);
-
- const AnimationNode* source() const { return m_content.get(); }
- AnimationNode* source() { return m_content.get(); }
- void setSource(AnimationNode*);
-
- // Pausing via this method is not reflected in the value returned by
- // paused() and must never overlap with pausing via pause().
- void pauseForTesting(double pauseTime);
- // This should only be used for CSS
- void unpause();
-
- void setOutdated();
- bool outdated() { return m_outdated; }
-
- void setPending();
- void notifyCompositorStartTime(double timelineTime);
-
-
- void preCommit();
- void postCommit(double timelineTime);
-
- unsigned sequenceNumber() const { return m_sequenceNumber; }
-
- static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* player2)
- {
- return player1->sequenceNumber() < player2->sequenceNumber();
- }
-
- // Checks if the AnimationStack is the last reference holder to the Player.
- bool canFree() const;
-
- virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override;
-
-private:
- AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*);
- double sourceEnd() const;
- bool limited(double currentTime) const;
- void updateCurrentTimingState(TimingUpdateReason);
- void unpauseInternal();
-
- double m_playbackRate;
-
- double m_startTime;
- double m_holdTime;
-
- unsigned m_sequenceNumber;
-
- RefPtr<AnimationNode> m_content;
- RawPtr<AnimationTimeline> m_timeline;
- // Reflects all pausing, including via pauseForTesting().
- bool m_paused;
- bool m_held;
- bool m_isPausedForTesting;
-
- // This indicates timing information relevant to the player's effect
- // has changed by means other than the ordinary progression of time
- bool m_outdated;
-
- bool m_finished;
- // Holds a 'finished' event queued for asynchronous dispatch via the
- // ScriptedAnimationController. This object remains active until the
- // event is actually dispatched.
- RefPtr<Event> m_pendingFinishedEvent;
-
- bool m_pending;
- bool m_currentTimePending;
-};
-
-} // namespace blink
-
-#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
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