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Side by Side Diff: sky/engine/core/animation/AnimationPlayer.h

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
32 #define SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
33
34 #include "sky/engine/core/animation/AnimationNode.h"
35 #include "sky/engine/core/dom/ActiveDOMObject.h"
36 #include "sky/engine/core/events/EventTarget.h"
37 #include "sky/engine/wtf/RefPtr.h"
38
39 namespace blink {
40
41 class AnimationTimeline;
42 class ExceptionState;
43
44 class AnimationPlayer final : public RefCounted<AnimationPlayer>
45 , public ActiveDOMObject
46 , public EventTargetWithInlineData {
47 DEFINE_WRAPPERTYPEINFO();
48 REFCOUNTED_EVENT_TARGET(AnimationPlayer);
49 public:
50 enum AnimationPlayState {
51 Idle,
52 Pending,
53 Running,
54 Paused,
55 Finished
56 };
57
58 ~AnimationPlayer();
59 static PassRefPtr<AnimationPlayer> create(ExecutionContext*, AnimationTimeli ne&, AnimationNode*);
60
61 // Returns whether the player is finished.
62 bool update(TimingUpdateReason);
63
64 // timeToEffectChange returns:
65 // infinity - if this player is no longer in effect
66 // 0 - if this player requires an update on the next frame
67 // n - if this player requires an update after 'n' units of time
68 double timeToEffectChange();
69
70 void cancel();
71
72 double currentTime();
73 void setCurrentTime(double newCurrentTime);
74
75 double calculateCurrentTime() const;
76 double currentTimeInternal();
77 void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = Timi ngUpdateOnDemand);
78
79 bool paused() const { return m_paused && !m_isPausedForTesting; }
80 String playState();
81 AnimationPlayState playStateInternal();
82
83 void pause();
84 void play();
85 void reverse();
86 void finish(ExceptionState&);
87 bool finished() { return limited(currentTimeInternal()); }
88 bool playing() { return !(finished() || m_paused || m_isPausedForTesting); }
89 // FIXME: Resolve whether finished() should just return the flag, and
90 // remove this method.
91 bool finishedInternal() const { return m_finished; }
92
93 virtual const AtomicString& interfaceName() const override;
94 virtual ExecutionContext* executionContext() const override;
95 virtual bool hasPendingActivity() const override;
96 virtual void stop() override;
97 virtual bool dispatchEvent(PassRefPtr<Event>) override;
98
99 double playbackRate() const { return m_playbackRate; }
100 void setPlaybackRate(double);
101 const AnimationTimeline* timeline() const { return m_timeline; }
102 AnimationTimeline* timeline() { return m_timeline; }
103
104 void timelineDestroyed() { m_timeline = nullptr; }
105
106 double calculateStartTime(double currentTime) const;
107 bool hasStartTime() const { return !isNull(m_startTime); }
108 double startTime() const;
109 double startTimeInternal() const { return m_startTime; }
110 void setStartTime(double);
111 void setStartTimeInternal(double);
112
113 const AnimationNode* source() const { return m_content.get(); }
114 AnimationNode* source() { return m_content.get(); }
115 void setSource(AnimationNode*);
116
117 // Pausing via this method is not reflected in the value returned by
118 // paused() and must never overlap with pausing via pause().
119 void pauseForTesting(double pauseTime);
120 // This should only be used for CSS
121 void unpause();
122
123 void setOutdated();
124 bool outdated() { return m_outdated; }
125
126 void setPending();
127 void notifyCompositorStartTime(double timelineTime);
128
129
130 void preCommit();
131 void postCommit(double timelineTime);
132
133 unsigned sequenceNumber() const { return m_sequenceNumber; }
134
135 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play er2)
136 {
137 return player1->sequenceNumber() < player2->sequenceNumber();
138 }
139
140 // Checks if the AnimationStack is the last reference holder to the Player.
141 bool canFree() const;
142
143 virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<Even tListener>, bool useCapture = false) override;
144
145 private:
146 AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*);
147 double sourceEnd() const;
148 bool limited(double currentTime) const;
149 void updateCurrentTimingState(TimingUpdateReason);
150 void unpauseInternal();
151
152 double m_playbackRate;
153
154 double m_startTime;
155 double m_holdTime;
156
157 unsigned m_sequenceNumber;
158
159 RefPtr<AnimationNode> m_content;
160 RawPtr<AnimationTimeline> m_timeline;
161 // Reflects all pausing, including via pauseForTesting().
162 bool m_paused;
163 bool m_held;
164 bool m_isPausedForTesting;
165
166 // This indicates timing information relevant to the player's effect
167 // has changed by means other than the ordinary progression of time
168 bool m_outdated;
169
170 bool m_finished;
171 // Holds a 'finished' event queued for asynchronous dispatch via the
172 // ScriptedAnimationController. This object remains active until the
173 // event is actually dispatched.
174 RefPtr<Event> m_pendingFinishedEvent;
175
176 bool m_pending;
177 bool m_currentTimePending;
178 };
179
180 } // namespace blink
181
182 #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
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