| Index: sky/engine/core/animation/Animation.cpp
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| diff --git a/sky/engine/core/animation/Animation.cpp b/sky/engine/core/animation/Animation.cpp
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| deleted file mode 100644
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| index 1d80c37bfc9bf9801118b08828bee61eeaa94245..0000000000000000000000000000000000000000
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| --- a/sky/engine/core/animation/Animation.cpp
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| +++ /dev/null
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| @@ -1,199 +0,0 @@
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| -/*
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| - * Copyright (C) 2013 Google Inc. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions are
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| - * met:
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| - *
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| - * * Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
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| - * in the documentation and/or other materials provided with the
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| - * distribution.
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| - * * Neither the name of Google Inc. nor the names of its
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| - * contributors may be used to endorse or promote products derived from
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| - * this software without specific prior written permission.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -#include "sky/engine/core/animation/Animation.h"
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| -
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| -#include "sky/engine/bindings/exception_state.h"
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| -#include "sky/engine/core/animation/ActiveAnimations.h"
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| -#include "sky/engine/core/animation/AnimationHelpers.h"
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| -#include "sky/engine/core/animation/AnimationPlayer.h"
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| -#include "sky/engine/core/animation/AnimationTimeline.h"
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| -#include "sky/engine/core/animation/Interpolation.h"
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| -#include "sky/engine/core/animation/KeyframeEffectModel.h"
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| -#include "sky/engine/core/dom/Element.h"
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| -#include "sky/engine/core/rendering/RenderLayer.h"
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| -
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| -namespace blink {
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| -
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| -PassRefPtr<Animation> Animation::create(Element* target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
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| -{
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| - return adoptRef(new Animation(target, effect, timing, priority, eventDelegate));
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| -}
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| -
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| -PassRefPtr<Animation> Animation::create(Element* element, double duration, ExceptionState&)
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| -{
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| - return create(element, PassRefPtr<AnimationEffect>(), TimingInput::convert(duration));
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| -}
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| -PassRefPtr<Animation> Animation::create(Element* element, ExceptionState& es)
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| -{
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| - return create(element, 0.0, es);
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| -}
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| -
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| -Animation::Animation(Element* target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
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| - : AnimationNode(timing, eventDelegate)
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| - , m_target(target)
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| - , m_effect(effect)
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| - , m_sampledEffect(nullptr)
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| - , m_priority(priority)
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| -{
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| - if (m_target)
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| - m_target->ensureActiveAnimations().addAnimation(this);
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| -}
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| -
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| -Animation::~Animation()
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| -{
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| - if (m_target)
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| - m_target->activeAnimations()->notifyAnimationDestroyed(this);
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| -}
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| -
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| -void Animation::attach(AnimationPlayer* player)
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| -{
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| - if (m_target) {
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| - m_target->ensureActiveAnimations().players().add(player);
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| - m_target->setNeedsAnimationStyleRecalc();
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| - }
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| - AnimationNode::attach(player);
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| -}
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| -
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| -void Animation::detach()
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| -{
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| - if (m_target)
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| - m_target->activeAnimations()->players().remove(player());
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| - if (m_sampledEffect)
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| - clearEffects();
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| - AnimationNode::detach();
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| -}
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| -
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| -void Animation::specifiedTimingChanged()
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| -{
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| - if (player()) {
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| - // FIXME: Needs to consider groups when added.
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| - ASSERT(player()->source() == this);
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| - player()->setPending();
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| - }
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| -}
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| -
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| -static AnimationStack& ensureAnimationStack(Element* element)
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| -{
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| - return element->ensureActiveAnimations().defaultStack();
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| -}
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| -
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| -void Animation::applyEffects()
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| -{
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| - ASSERT(isInEffect());
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| - ASSERT(player());
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| - if (!m_target || !m_effect)
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| - return;
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| -
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| - double iteration = currentIteration();
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| - ASSERT(iteration >= 0);
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| - // FIXME: Handle iteration values which overflow int.
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| - OwnPtr<Vector<RefPtr<Interpolation> > > interpolations = m_effect->sample(static_cast<int>(iteration), timeFraction(), iterationDuration());
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| - if (m_sampledEffect) {
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| - m_sampledEffect->setInterpolations(interpolations.release());
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| - } else if (!interpolations->isEmpty()) {
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| - OwnPtr<SampledEffect> sampledEffect = SampledEffect::create(this, interpolations.release());
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| - m_sampledEffect = sampledEffect.get();
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| - ensureAnimationStack(m_target).add(sampledEffect.release());
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| - } else {
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| - return;
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| - }
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| -
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| - m_target->setNeedsAnimationStyleRecalc();
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| -}
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| -
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| -void Animation::clearEffects()
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| -{
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| - ASSERT(player());
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| - ASSERT(m_sampledEffect);
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| -
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| - m_sampledEffect->clear();
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| - m_sampledEffect = nullptr;
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| - m_target->setNeedsAnimationStyleRecalc();
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| - invalidate();
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| -}
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| -
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| -void Animation::updateChildrenAndEffects() const
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| -{
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| - if (!m_effect)
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| - return;
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| - if (isInEffect())
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| - const_cast<Animation*>(this)->applyEffects();
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| - else if (m_sampledEffect)
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| - const_cast<Animation*>(this)->clearEffects();
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| -}
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| -
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| -double Animation::calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const
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| -{
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| - const double start = startTimeInternal() + specifiedTiming().startDelay;
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| - const double end = start + activeDurationInternal();
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| -
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| - switch (phase()) {
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| - case PhaseBefore:
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| - ASSERT(start >= localTime);
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| - return forwards
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| - ? start - localTime
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| - : std::numeric_limits<double>::infinity();
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| - case PhaseActive:
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| - return 0;
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| - case PhaseAfter:
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| - ASSERT(localTime >= end);
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| - // If this Animation is still in effect then it will need to update
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| - // when its parent goes out of effect. We have no way of knowing when
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| - // that will be, however, so the parent will need to supply it.
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| - return forwards
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| - ? std::numeric_limits<double>::infinity()
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| - : localTime - end;
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| - default:
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| - ASSERT_NOT_REACHED();
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| - return std::numeric_limits<double>::infinity();
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| - }
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| -}
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| -
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| -void Animation::notifySampledEffectRemovedFromAnimationStack()
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| -{
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| - ASSERT(m_sampledEffect);
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| - m_sampledEffect = nullptr;
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| -}
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| -
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| -void Animation::notifyElementDestroyed()
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| -{
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| - // If our player is kept alive just by the sampledEffect, we might get our
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| - // destructor called when we call SampledEffect::clear(), so we need to
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| - // clear m_sampledEffect first.
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| - m_target = nullptr;
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| - clearEventDelegate();
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| - SampledEffect* sampledEffect = m_sampledEffect;
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| - m_sampledEffect = nullptr;
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| - if (sampledEffect)
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| - sampledEffect->clear();
|
| -}
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| -
|
| -} // namespace blink
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|
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