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| 1 /* | |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "sky/engine/core/animation/Animation.h" | |
| 32 | |
| 33 #include "sky/engine/bindings/exception_state.h" | |
| 34 #include "sky/engine/core/animation/ActiveAnimations.h" | |
| 35 #include "sky/engine/core/animation/AnimationHelpers.h" | |
| 36 #include "sky/engine/core/animation/AnimationPlayer.h" | |
| 37 #include "sky/engine/core/animation/AnimationTimeline.h" | |
| 38 #include "sky/engine/core/animation/Interpolation.h" | |
| 39 #include "sky/engine/core/animation/KeyframeEffectModel.h" | |
| 40 #include "sky/engine/core/dom/Element.h" | |
| 41 #include "sky/engine/core/rendering/RenderLayer.h" | |
| 42 | |
| 43 namespace blink { | |
| 44 | |
| 45 PassRefPtr<Animation> Animation::create(Element* target, PassRefPtr<AnimationEff
ect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate>
eventDelegate) | |
| 46 { | |
| 47 return adoptRef(new Animation(target, effect, timing, priority, eventDelegat
e)); | |
| 48 } | |
| 49 | |
| 50 PassRefPtr<Animation> Animation::create(Element* element, double duration, Excep
tionState&) | |
| 51 { | |
| 52 return create(element, PassRefPtr<AnimationEffect>(), TimingInput::convert(d
uration)); | |
| 53 } | |
| 54 PassRefPtr<Animation> Animation::create(Element* element, ExceptionState& es) | |
| 55 { | |
| 56 return create(element, 0.0, es); | |
| 57 } | |
| 58 | |
| 59 Animation::Animation(Element* target, PassRefPtr<AnimationEffect> effect, const
Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate) | |
| 60 : AnimationNode(timing, eventDelegate) | |
| 61 , m_target(target) | |
| 62 , m_effect(effect) | |
| 63 , m_sampledEffect(nullptr) | |
| 64 , m_priority(priority) | |
| 65 { | |
| 66 if (m_target) | |
| 67 m_target->ensureActiveAnimations().addAnimation(this); | |
| 68 } | |
| 69 | |
| 70 Animation::~Animation() | |
| 71 { | |
| 72 if (m_target) | |
| 73 m_target->activeAnimations()->notifyAnimationDestroyed(this); | |
| 74 } | |
| 75 | |
| 76 void Animation::attach(AnimationPlayer* player) | |
| 77 { | |
| 78 if (m_target) { | |
| 79 m_target->ensureActiveAnimations().players().add(player); | |
| 80 m_target->setNeedsAnimationStyleRecalc(); | |
| 81 } | |
| 82 AnimationNode::attach(player); | |
| 83 } | |
| 84 | |
| 85 void Animation::detach() | |
| 86 { | |
| 87 if (m_target) | |
| 88 m_target->activeAnimations()->players().remove(player()); | |
| 89 if (m_sampledEffect) | |
| 90 clearEffects(); | |
| 91 AnimationNode::detach(); | |
| 92 } | |
| 93 | |
| 94 void Animation::specifiedTimingChanged() | |
| 95 { | |
| 96 if (player()) { | |
| 97 // FIXME: Needs to consider groups when added. | |
| 98 ASSERT(player()->source() == this); | |
| 99 player()->setPending(); | |
| 100 } | |
| 101 } | |
| 102 | |
| 103 static AnimationStack& ensureAnimationStack(Element* element) | |
| 104 { | |
| 105 return element->ensureActiveAnimations().defaultStack(); | |
| 106 } | |
| 107 | |
| 108 void Animation::applyEffects() | |
| 109 { | |
| 110 ASSERT(isInEffect()); | |
| 111 ASSERT(player()); | |
| 112 if (!m_target || !m_effect) | |
| 113 return; | |
| 114 | |
| 115 double iteration = currentIteration(); | |
| 116 ASSERT(iteration >= 0); | |
| 117 // FIXME: Handle iteration values which overflow int. | |
| 118 OwnPtr<Vector<RefPtr<Interpolation> > > interpolations = m_effect->sample(st
atic_cast<int>(iteration), timeFraction(), iterationDuration()); | |
| 119 if (m_sampledEffect) { | |
| 120 m_sampledEffect->setInterpolations(interpolations.release()); | |
| 121 } else if (!interpolations->isEmpty()) { | |
| 122 OwnPtr<SampledEffect> sampledEffect = SampledEffect::create(this, interp
olations.release()); | |
| 123 m_sampledEffect = sampledEffect.get(); | |
| 124 ensureAnimationStack(m_target).add(sampledEffect.release()); | |
| 125 } else { | |
| 126 return; | |
| 127 } | |
| 128 | |
| 129 m_target->setNeedsAnimationStyleRecalc(); | |
| 130 } | |
| 131 | |
| 132 void Animation::clearEffects() | |
| 133 { | |
| 134 ASSERT(player()); | |
| 135 ASSERT(m_sampledEffect); | |
| 136 | |
| 137 m_sampledEffect->clear(); | |
| 138 m_sampledEffect = nullptr; | |
| 139 m_target->setNeedsAnimationStyleRecalc(); | |
| 140 invalidate(); | |
| 141 } | |
| 142 | |
| 143 void Animation::updateChildrenAndEffects() const | |
| 144 { | |
| 145 if (!m_effect) | |
| 146 return; | |
| 147 if (isInEffect()) | |
| 148 const_cast<Animation*>(this)->applyEffects(); | |
| 149 else if (m_sampledEffect) | |
| 150 const_cast<Animation*>(this)->clearEffects(); | |
| 151 } | |
| 152 | |
| 153 double Animation::calculateTimeToEffectChange(bool forwards, double localTime, d
ouble timeToNextIteration) const | |
| 154 { | |
| 155 const double start = startTimeInternal() + specifiedTiming().startDelay; | |
| 156 const double end = start + activeDurationInternal(); | |
| 157 | |
| 158 switch (phase()) { | |
| 159 case PhaseBefore: | |
| 160 ASSERT(start >= localTime); | |
| 161 return forwards | |
| 162 ? start - localTime | |
| 163 : std::numeric_limits<double>::infinity(); | |
| 164 case PhaseActive: | |
| 165 return 0; | |
| 166 case PhaseAfter: | |
| 167 ASSERT(localTime >= end); | |
| 168 // If this Animation is still in effect then it will need to update | |
| 169 // when its parent goes out of effect. We have no way of knowing when | |
| 170 // that will be, however, so the parent will need to supply it. | |
| 171 return forwards | |
| 172 ? std::numeric_limits<double>::infinity() | |
| 173 : localTime - end; | |
| 174 default: | |
| 175 ASSERT_NOT_REACHED(); | |
| 176 return std::numeric_limits<double>::infinity(); | |
| 177 } | |
| 178 } | |
| 179 | |
| 180 void Animation::notifySampledEffectRemovedFromAnimationStack() | |
| 181 { | |
| 182 ASSERT(m_sampledEffect); | |
| 183 m_sampledEffect = nullptr; | |
| 184 } | |
| 185 | |
| 186 void Animation::notifyElementDestroyed() | |
| 187 { | |
| 188 // If our player is kept alive just by the sampledEffect, we might get our | |
| 189 // destructor called when we call SampledEffect::clear(), so we need to | |
| 190 // clear m_sampledEffect first. | |
| 191 m_target = nullptr; | |
| 192 clearEventDelegate(); | |
| 193 SampledEffect* sampledEffect = m_sampledEffect; | |
| 194 m_sampledEffect = nullptr; | |
| 195 if (sampledEffect) | |
| 196 sampledEffect->clear(); | |
| 197 } | |
| 198 | |
| 199 } // namespace blink | |
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