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Unified Diff: sky/engine/core/animation/Animation.cpp

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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Index: sky/engine/core/animation/Animation.cpp
diff --git a/sky/engine/core/animation/Animation.cpp b/sky/engine/core/animation/Animation.cpp
deleted file mode 100644
index 1d80c37bfc9bf9801118b08828bee61eeaa94245..0000000000000000000000000000000000000000
--- a/sky/engine/core/animation/Animation.cpp
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sky/engine/core/animation/Animation.h"
-
-#include "sky/engine/bindings/exception_state.h"
-#include "sky/engine/core/animation/ActiveAnimations.h"
-#include "sky/engine/core/animation/AnimationHelpers.h"
-#include "sky/engine/core/animation/AnimationPlayer.h"
-#include "sky/engine/core/animation/AnimationTimeline.h"
-#include "sky/engine/core/animation/Interpolation.h"
-#include "sky/engine/core/animation/KeyframeEffectModel.h"
-#include "sky/engine/core/dom/Element.h"
-#include "sky/engine/core/rendering/RenderLayer.h"
-
-namespace blink {
-
-PassRefPtr<Animation> Animation::create(Element* target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
-{
- return adoptRef(new Animation(target, effect, timing, priority, eventDelegate));
-}
-
-PassRefPtr<Animation> Animation::create(Element* element, double duration, ExceptionState&)
-{
- return create(element, PassRefPtr<AnimationEffect>(), TimingInput::convert(duration));
-}
-PassRefPtr<Animation> Animation::create(Element* element, ExceptionState& es)
-{
- return create(element, 0.0, es);
-}
-
-Animation::Animation(Element* target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
- : AnimationNode(timing, eventDelegate)
- , m_target(target)
- , m_effect(effect)
- , m_sampledEffect(nullptr)
- , m_priority(priority)
-{
- if (m_target)
- m_target->ensureActiveAnimations().addAnimation(this);
-}
-
-Animation::~Animation()
-{
- if (m_target)
- m_target->activeAnimations()->notifyAnimationDestroyed(this);
-}
-
-void Animation::attach(AnimationPlayer* player)
-{
- if (m_target) {
- m_target->ensureActiveAnimations().players().add(player);
- m_target->setNeedsAnimationStyleRecalc();
- }
- AnimationNode::attach(player);
-}
-
-void Animation::detach()
-{
- if (m_target)
- m_target->activeAnimations()->players().remove(player());
- if (m_sampledEffect)
- clearEffects();
- AnimationNode::detach();
-}
-
-void Animation::specifiedTimingChanged()
-{
- if (player()) {
- // FIXME: Needs to consider groups when added.
- ASSERT(player()->source() == this);
- player()->setPending();
- }
-}
-
-static AnimationStack& ensureAnimationStack(Element* element)
-{
- return element->ensureActiveAnimations().defaultStack();
-}
-
-void Animation::applyEffects()
-{
- ASSERT(isInEffect());
- ASSERT(player());
- if (!m_target || !m_effect)
- return;
-
- double iteration = currentIteration();
- ASSERT(iteration >= 0);
- // FIXME: Handle iteration values which overflow int.
- OwnPtr<Vector<RefPtr<Interpolation> > > interpolations = m_effect->sample(static_cast<int>(iteration), timeFraction(), iterationDuration());
- if (m_sampledEffect) {
- m_sampledEffect->setInterpolations(interpolations.release());
- } else if (!interpolations->isEmpty()) {
- OwnPtr<SampledEffect> sampledEffect = SampledEffect::create(this, interpolations.release());
- m_sampledEffect = sampledEffect.get();
- ensureAnimationStack(m_target).add(sampledEffect.release());
- } else {
- return;
- }
-
- m_target->setNeedsAnimationStyleRecalc();
-}
-
-void Animation::clearEffects()
-{
- ASSERT(player());
- ASSERT(m_sampledEffect);
-
- m_sampledEffect->clear();
- m_sampledEffect = nullptr;
- m_target->setNeedsAnimationStyleRecalc();
- invalidate();
-}
-
-void Animation::updateChildrenAndEffects() const
-{
- if (!m_effect)
- return;
- if (isInEffect())
- const_cast<Animation*>(this)->applyEffects();
- else if (m_sampledEffect)
- const_cast<Animation*>(this)->clearEffects();
-}
-
-double Animation::calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const
-{
- const double start = startTimeInternal() + specifiedTiming().startDelay;
- const double end = start + activeDurationInternal();
-
- switch (phase()) {
- case PhaseBefore:
- ASSERT(start >= localTime);
- return forwards
- ? start - localTime
- : std::numeric_limits<double>::infinity();
- case PhaseActive:
- return 0;
- case PhaseAfter:
- ASSERT(localTime >= end);
- // If this Animation is still in effect then it will need to update
- // when its parent goes out of effect. We have no way of knowing when
- // that will be, however, so the parent will need to supply it.
- return forwards
- ? std::numeric_limits<double>::infinity()
- : localTime - end;
- default:
- ASSERT_NOT_REACHED();
- return std::numeric_limits<double>::infinity();
- }
-}
-
-void Animation::notifySampledEffectRemovedFromAnimationStack()
-{
- ASSERT(m_sampledEffect);
- m_sampledEffect = nullptr;
-}
-
-void Animation::notifyElementDestroyed()
-{
- // If our player is kept alive just by the sampledEffect, we might get our
- // destructor called when we call SampledEffect::clear(), so we need to
- // clear m_sampledEffect first.
- m_target = nullptr;
- clearEventDelegate();
- SampledEffect* sampledEffect = m_sampledEffect;
- m_sampledEffect = nullptr;
- if (sampledEffect)
- sampledEffect->clear();
-}
-
-} // namespace blink
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