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Unified Diff: sky/engine/core/animation/ActiveAnimations.h

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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Index: sky/engine/core/animation/ActiveAnimations.h
diff --git a/sky/engine/core/animation/ActiveAnimations.h b/sky/engine/core/animation/ActiveAnimations.h
deleted file mode 100644
index 5faedc31731d28014e38772d6a2d87cfdcd09a64..0000000000000000000000000000000000000000
--- a/sky/engine/core/animation/ActiveAnimations.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
-#define SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
-
-#include "sky/engine/core/animation/AnimationStack.h"
-#include "sky/engine/core/animation/css/CSSAnimations.h"
-#include "sky/engine/wtf/HashCountedSet.h"
-#include "sky/engine/wtf/HashMap.h"
-#include "sky/engine/wtf/RefPtr.h"
-#include "sky/engine/wtf/Vector.h"
-
-namespace blink {
-
-class CSSAnimations;
-class RenderObject;
-class Element;
-
-typedef HashCountedSet<RawPtr<AnimationPlayer> > AnimationPlayerCountedSet;
-
-class ActiveAnimations {
- WTF_MAKE_NONCOPYABLE(ActiveAnimations);
-public:
- ActiveAnimations()
- : m_animationStyleChange(false)
- {
- }
-
- ~ActiveAnimations();
-
- // Animations that are currently active for this element, their effects will be applied
- // during a style recalc. CSS Transitions are included in this stack.
- AnimationStack& defaultStack() { return m_defaultStack; }
- const AnimationStack& defaultStack() const { return m_defaultStack; }
- // Tracks the state of active CSS Animations and Transitions. The individual animations
- // will also be part of the default stack, but the mapping betwen animation name and
- // player is kept here.
- CSSAnimations& cssAnimations() { return m_cssAnimations; }
- const CSSAnimations& cssAnimations() const { return m_cssAnimations; }
-
- // AnimationPlayers which have animations targeting this element.
- AnimationPlayerCountedSet& players() { return m_players; }
-
- bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.isEmpty() && m_players.isEmpty(); }
-
- void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleChange = animationStyleChange; }
-
- void addAnimation(Animation* animation) { m_animations.append(animation); }
- void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_animations.find(animation)); }
-
-private:
- bool isAnimationStyleChange() const { return m_animationStyleChange; }
-
- AnimationStack m_defaultStack;
- CSSAnimations m_cssAnimations;
- AnimationPlayerCountedSet m_players;
- bool m_animationStyleChange;
-
- // This is to avoid a reference cycle that keeps Elements alive.
- Vector<Animation*> m_animations;
-
- // CSSAnimations checks if a style change is due to animation.
- friend class CSSAnimations;
-};
-
-} // namespace blink
-
-#endif // SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
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