| Index: sky/engine/core/animation/ActiveAnimations.h
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| diff --git a/sky/engine/core/animation/ActiveAnimations.h b/sky/engine/core/animation/ActiveAnimations.h
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| deleted file mode 100644
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| index 5faedc31731d28014e38772d6a2d87cfdcd09a64..0000000000000000000000000000000000000000
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| --- a/sky/engine/core/animation/ActiveAnimations.h
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| +++ /dev/null
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| @@ -1,96 +0,0 @@
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| -/*
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| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
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| -
|
| -#ifndef SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
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| -#define SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
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| -
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| -#include "sky/engine/core/animation/AnimationStack.h"
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| -#include "sky/engine/core/animation/css/CSSAnimations.h"
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| -#include "sky/engine/wtf/HashCountedSet.h"
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| -#include "sky/engine/wtf/HashMap.h"
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| -#include "sky/engine/wtf/RefPtr.h"
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| -#include "sky/engine/wtf/Vector.h"
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| -
|
| -namespace blink {
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| -
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| -class CSSAnimations;
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| -class RenderObject;
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| -class Element;
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| -
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| -typedef HashCountedSet<RawPtr<AnimationPlayer> > AnimationPlayerCountedSet;
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| -
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| -class ActiveAnimations {
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| - WTF_MAKE_NONCOPYABLE(ActiveAnimations);
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| -public:
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| - ActiveAnimations()
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| - : m_animationStyleChange(false)
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| - {
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| - }
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| -
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| - ~ActiveAnimations();
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| -
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| - // Animations that are currently active for this element, their effects will be applied
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| - // during a style recalc. CSS Transitions are included in this stack.
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| - AnimationStack& defaultStack() { return m_defaultStack; }
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| - const AnimationStack& defaultStack() const { return m_defaultStack; }
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| - // Tracks the state of active CSS Animations and Transitions. The individual animations
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| - // will also be part of the default stack, but the mapping betwen animation name and
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| - // player is kept here.
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| - CSSAnimations& cssAnimations() { return m_cssAnimations; }
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| - const CSSAnimations& cssAnimations() const { return m_cssAnimations; }
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| -
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| - // AnimationPlayers which have animations targeting this element.
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| - AnimationPlayerCountedSet& players() { return m_players; }
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| -
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| - bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.isEmpty() && m_players.isEmpty(); }
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| -
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| - void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleChange = animationStyleChange; }
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| -
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| - void addAnimation(Animation* animation) { m_animations.append(animation); }
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| - void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_animations.find(animation)); }
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| -
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| -private:
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| - bool isAnimationStyleChange() const { return m_animationStyleChange; }
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| -
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| - AnimationStack m_defaultStack;
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| - CSSAnimations m_cssAnimations;
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| - AnimationPlayerCountedSet m_players;
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| - bool m_animationStyleChange;
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| -
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| - // This is to avoid a reference cycle that keeps Elements alive.
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| - Vector<Animation*> m_animations;
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| -
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| - // CSSAnimations checks if a style change is due to animation.
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| - friend class CSSAnimations;
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| -};
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| -
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| -} // namespace blink
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| -
|
| -#endif // SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
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|