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| 1 /* | |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #ifndef SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_ | |
| 32 #define SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_ | |
| 33 | |
| 34 #include "sky/engine/core/animation/AnimationStack.h" | |
| 35 #include "sky/engine/core/animation/css/CSSAnimations.h" | |
| 36 #include "sky/engine/wtf/HashCountedSet.h" | |
| 37 #include "sky/engine/wtf/HashMap.h" | |
| 38 #include "sky/engine/wtf/RefPtr.h" | |
| 39 #include "sky/engine/wtf/Vector.h" | |
| 40 | |
| 41 namespace blink { | |
| 42 | |
| 43 class CSSAnimations; | |
| 44 class RenderObject; | |
| 45 class Element; | |
| 46 | |
| 47 typedef HashCountedSet<RawPtr<AnimationPlayer> > AnimationPlayerCountedSet; | |
| 48 | |
| 49 class ActiveAnimations { | |
| 50 WTF_MAKE_NONCOPYABLE(ActiveAnimations); | |
| 51 public: | |
| 52 ActiveAnimations() | |
| 53 : m_animationStyleChange(false) | |
| 54 { | |
| 55 } | |
| 56 | |
| 57 ~ActiveAnimations(); | |
| 58 | |
| 59 // Animations that are currently active for this element, their effects will
be applied | |
| 60 // during a style recalc. CSS Transitions are included in this stack. | |
| 61 AnimationStack& defaultStack() { return m_defaultStack; } | |
| 62 const AnimationStack& defaultStack() const { return m_defaultStack; } | |
| 63 // Tracks the state of active CSS Animations and Transitions. The individual
animations | |
| 64 // will also be part of the default stack, but the mapping betwen animation
name and | |
| 65 // player is kept here. | |
| 66 CSSAnimations& cssAnimations() { return m_cssAnimations; } | |
| 67 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } | |
| 68 | |
| 69 // AnimationPlayers which have animations targeting this element. | |
| 70 AnimationPlayerCountedSet& players() { return m_players; } | |
| 71 | |
| 72 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is
Empty() && m_players.isEmpty(); } | |
| 73 | |
| 74 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh
ange = animationStyleChange; } | |
| 75 | |
| 76 void addAnimation(Animation* animation) { m_animations.append(animation); } | |
| 77 void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_
animations.find(animation)); } | |
| 78 | |
| 79 private: | |
| 80 bool isAnimationStyleChange() const { return m_animationStyleChange; } | |
| 81 | |
| 82 AnimationStack m_defaultStack; | |
| 83 CSSAnimations m_cssAnimations; | |
| 84 AnimationPlayerCountedSet m_players; | |
| 85 bool m_animationStyleChange; | |
| 86 | |
| 87 // This is to avoid a reference cycle that keeps Elements alive. | |
| 88 Vector<Animation*> m_animations; | |
| 89 | |
| 90 // CSSAnimations checks if a style change is due to animation. | |
| 91 friend class CSSAnimations; | |
| 92 }; | |
| 93 | |
| 94 } // namespace blink | |
| 95 | |
| 96 #endif // SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_ | |
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