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Side by Side Diff: sky/engine/core/animation/ActiveAnimations.h

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
32 #define SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
33
34 #include "sky/engine/core/animation/AnimationStack.h"
35 #include "sky/engine/core/animation/css/CSSAnimations.h"
36 #include "sky/engine/wtf/HashCountedSet.h"
37 #include "sky/engine/wtf/HashMap.h"
38 #include "sky/engine/wtf/RefPtr.h"
39 #include "sky/engine/wtf/Vector.h"
40
41 namespace blink {
42
43 class CSSAnimations;
44 class RenderObject;
45 class Element;
46
47 typedef HashCountedSet<RawPtr<AnimationPlayer> > AnimationPlayerCountedSet;
48
49 class ActiveAnimations {
50 WTF_MAKE_NONCOPYABLE(ActiveAnimations);
51 public:
52 ActiveAnimations()
53 : m_animationStyleChange(false)
54 {
55 }
56
57 ~ActiveAnimations();
58
59 // Animations that are currently active for this element, their effects will be applied
60 // during a style recalc. CSS Transitions are included in this stack.
61 AnimationStack& defaultStack() { return m_defaultStack; }
62 const AnimationStack& defaultStack() const { return m_defaultStack; }
63 // Tracks the state of active CSS Animations and Transitions. The individual animations
64 // will also be part of the default stack, but the mapping betwen animation name and
65 // player is kept here.
66 CSSAnimations& cssAnimations() { return m_cssAnimations; }
67 const CSSAnimations& cssAnimations() const { return m_cssAnimations; }
68
69 // AnimationPlayers which have animations targeting this element.
70 AnimationPlayerCountedSet& players() { return m_players; }
71
72 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is Empty() && m_players.isEmpty(); }
73
74 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh ange = animationStyleChange; }
75
76 void addAnimation(Animation* animation) { m_animations.append(animation); }
77 void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_ animations.find(animation)); }
78
79 private:
80 bool isAnimationStyleChange() const { return m_animationStyleChange; }
81
82 AnimationStack m_defaultStack;
83 CSSAnimations m_cssAnimations;
84 AnimationPlayerCountedSet m_players;
85 bool m_animationStyleChange;
86
87 // This is to avoid a reference cycle that keeps Elements alive.
88 Vector<Animation*> m_animations;
89
90 // CSSAnimations checks if a style change is due to animation.
91 friend class CSSAnimations;
92 };
93
94 } // namespace blink
95
96 #endif // SKY_ENGINE_CORE_ANIMATION_ACTIVEANIMATIONS_H_
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