| Index: Source/modules/webaudio/AudioBufferSourceNode.h
|
| diff --git a/Source/modules/webaudio/AudioBufferSourceNode.h b/Source/modules/webaudio/AudioBufferSourceNode.h
|
| index 710d4d9490b48d8b027619546cd3b0994fab2c5c..f9b093e25afbf11d59e6e34b81592e7a025df94c 100644
|
| --- a/Source/modules/webaudio/AudioBufferSourceNode.h
|
| +++ b/Source/modules/webaudio/AudioBufferSourceNode.h
|
| @@ -45,10 +45,10 @@ class AudioContext;
|
| class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
|
| public:
|
| static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleRate, AudioParamHandler& playbackRate, AudioParamHandler& detune);
|
| - virtual ~AudioBufferSourceHandler();
|
| + ~AudioBufferSourceHandler() override;
|
|
|
| // AudioHandler
|
| - virtual void process(size_t framesToProcess) override;
|
| + void process(size_t framesToProcess) override;
|
|
|
| // setBuffer() is called on the main thread. This is the buffer we use for playback.
|
| void setBuffer(AudioBuffer*, ExceptionState&);
|
| @@ -80,10 +80,10 @@ public:
|
| void clearPannerNode();
|
|
|
| // If we are no longer playing, propogate silence ahead to downstream nodes.
|
| - virtual bool propagatesSilence() const override;
|
| + bool propagatesSilence() const override;
|
|
|
| // AudioScheduledSourceNode
|
| - virtual void finish() override;
|
| + void finish() override;
|
|
|
| void handleStoppableSourceNode();
|
|
|
|
|