Index: Source/modules/webaudio/AudioBufferSourceNode.h |
diff --git a/Source/modules/webaudio/AudioBufferSourceNode.h b/Source/modules/webaudio/AudioBufferSourceNode.h |
index 710d4d9490b48d8b027619546cd3b0994fab2c5c..f9b093e25afbf11d59e6e34b81592e7a025df94c 100644 |
--- a/Source/modules/webaudio/AudioBufferSourceNode.h |
+++ b/Source/modules/webaudio/AudioBufferSourceNode.h |
@@ -45,10 +45,10 @@ class AudioContext; |
class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { |
public: |
static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleRate, AudioParamHandler& playbackRate, AudioParamHandler& detune); |
- virtual ~AudioBufferSourceHandler(); |
+ ~AudioBufferSourceHandler() override; |
// AudioHandler |
- virtual void process(size_t framesToProcess) override; |
+ void process(size_t framesToProcess) override; |
// setBuffer() is called on the main thread. This is the buffer we use for playback. |
void setBuffer(AudioBuffer*, ExceptionState&); |
@@ -80,10 +80,10 @@ public: |
void clearPannerNode(); |
// If we are no longer playing, propogate silence ahead to downstream nodes. |
- virtual bool propagatesSilence() const override; |
+ bool propagatesSilence() const override; |
// AudioScheduledSourceNode |
- virtual void finish() override; |
+ void finish() override; |
void handleStoppableSourceNode(); |