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Side by Side Diff: Source/modules/webaudio/AudioBufferSourceNode.h

Issue 1227783004: Fix virtual/override/final usage in Source/modules/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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38 namespace blink { 38 namespace blink {
39 39
40 class AudioContext; 40 class AudioContext;
41 41
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer. 42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer.
43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways). 43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways).
44 44
45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { 45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
46 public: 46 public:
47 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune); 47 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune);
48 virtual ~AudioBufferSourceHandler(); 48 ~AudioBufferSourceHandler() override;
49 49
50 // AudioHandler 50 // AudioHandler
51 virtual void process(size_t framesToProcess) override; 51 void process(size_t framesToProcess) override;
52 52
53 // setBuffer() is called on the main thread. This is the buffer we use for p layback. 53 // setBuffer() is called on the main thread. This is the buffer we use for p layback.
54 void setBuffer(AudioBuffer*, ExceptionState&); 54 void setBuffer(AudioBuffer*, ExceptionState&);
55 AudioBuffer* buffer() { return m_buffer.get(); } 55 AudioBuffer* buffer() { return m_buffer.get(); }
56 56
57 // numberOfChannels() returns the number of output channels. This value equ als the number of channels from the buffer. 57 // numberOfChannels() returns the number of output channels. This value equ als the number of channels from the buffer.
58 // If a new buffer is set with a different number of channels, then this val ue will dynamically change. 58 // If a new buffer is set with a different number of channels, then this val ue will dynamically change.
59 unsigned numberOfChannels(); 59 unsigned numberOfChannels();
60 60
61 // Play-state 61 // Play-state
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73 double loopStart() const { return m_loopStart; } 73 double loopStart() const { return m_loopStart; }
74 double loopEnd() const { return m_loopEnd; } 74 double loopEnd() const { return m_loopEnd; }
75 void setLoopStart(double loopStart) { m_loopStart = loopStart; } 75 void setLoopStart(double loopStart) { m_loopStart = loopStart; }
76 void setLoopEnd(double loopEnd) { m_loopEnd = loopEnd; } 76 void setLoopEnd(double loopEnd) { m_loopEnd = loopEnd; }
77 77
78 // If a panner node is set, then we can incorporate doppler shift into the p layback pitch rate. 78 // If a panner node is set, then we can incorporate doppler shift into the p layback pitch rate.
79 void setPannerNode(PannerHandler*); 79 void setPannerNode(PannerHandler*);
80 void clearPannerNode(); 80 void clearPannerNode();
81 81
82 // If we are no longer playing, propogate silence ahead to downstream nodes. 82 // If we are no longer playing, propogate silence ahead to downstream nodes.
83 virtual bool propagatesSilence() const override; 83 bool propagatesSilence() const override;
84 84
85 // AudioScheduledSourceNode 85 // AudioScheduledSourceNode
86 virtual void finish() override; 86 void finish() override;
87 87
88 void handleStoppableSourceNode(); 88 void handleStoppableSourceNode();
89 89
90 private: 90 private:
91 AudioBufferSourceHandler(AudioNode&, float sampleRate, AudioParamHandler& pl aybackRate, AudioParamHandler& detune); 91 AudioBufferSourceHandler(AudioNode&, float sampleRate, AudioParamHandler& pl aybackRate, AudioParamHandler& detune);
92 void startSource(double when, double grainOffset, double grainDuration, bool isDurationGiven, ExceptionState&); 92 void startSource(double when, double grainOffset, double grainDuration, bool isDurationGiven, ExceptionState&);
93 93
94 // Returns true on success. 94 // Returns true on success.
95 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num berOfFrames); 95 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num berOfFrames);
96 96
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179 private: 179 private:
180 AudioBufferSourceNode(AudioContext&, float sampleRate); 180 AudioBufferSourceNode(AudioContext&, float sampleRate);
181 181
182 Member<AudioParam> m_playbackRate; 182 Member<AudioParam> m_playbackRate;
183 Member<AudioParam> m_detune; 183 Member<AudioParam> m_detune;
184 }; 184 };
185 185
186 } // namespace blink 186 } // namespace blink
187 187
188 #endif // AudioBufferSourceNode_h 188 #endif // AudioBufferSourceNode_h
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