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Side by Side Diff: sky/sdk/example/game/lib/game_demo_world.dart

Issue 1226113007: Add @override annotation to known overriden methods (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 part of game; 1 part of game;
2 2
3 const double _steeringThreshold = 0.0; 3 const double _steeringThreshold = 0.0;
4 const double _steeringMax = 150.0; 4 const double _steeringMax = 150.0;
5 5
6 // Random generator 6 // Random generator
7 Math.Random _rand = new Math.Random(); 7 Math.Random _rand = new Math.Random();
8 8
9 const double _gameSizeWidth = 1024.0; 9 const double _gameSizeWidth = 1024.0;
10 const double _gameSizeHeight = 1024.0; 10 const double _gameSizeHeight = 1024.0;
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40 Ship _ship; 40 Ship _ship;
41 Sprite _shield; 41 Sprite _shield;
42 List<Asteroid> _asteroids = []; 42 List<Asteroid> _asteroids = [];
43 List<Laser> _lasers = []; 43 List<Laser> _lasers = [];
44 StarField _starField; 44 StarField _starField;
45 Nebula _nebula; 45 Nebula _nebula;
46 46
47 // Game state 47 // Game state
48 int _numFrames = 0; 48 int _numFrames = 0;
49 bool _isGameOver = false; 49 bool _isGameOver = false;
50 50
51 GameDemoWorld(this._app, ImageMap images, this._spriteSheet) : super(new Size( _gameSizeWidth, _gameSizeHeight)) { 51 GameDemoWorld(this._app, ImageMap images, this._spriteSheet) : super(new Size( _gameSizeWidth, _gameSizeHeight)) {
52 52
53 // Fetch images 53 // Fetch images
54 _imgNebula = images["res/nebula.png"]; 54 _imgNebula = images["res/nebula.png"];
55 55
56 _gameLayer = new Node(); 56 _gameLayer = new Node();
57 this.addChild(_gameLayer); 57 this.addChild(_gameLayer);
58 58
59 // Add some asteroids to the game world 59 // Add some asteroids to the game world
60 for (int i = 0; i < 5; i++) { 60 for (int i = 0; i < 5; i++) {
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79 addChild(_starField); 79 addChild(_starField);
80 80
81 // Add nebula 81 // Add nebula
82 addNebula(); 82 addNebula();
83 83
84 userInteractionEnabled = true; 84 userInteractionEnabled = true;
85 handleMultiplePointers = true; 85 handleMultiplePointers = true;
86 } 86 }
87 87
88 // Methods for adding game objects 88 // Methods for adding game objects
89 89
90 void addAsteroid(AsteroidSize size, [Point pos]) { 90 void addAsteroid(AsteroidSize size, [Point pos]) {
91 Asteroid asteroid = new Asteroid(_spriteSheet, size); 91 Asteroid asteroid = new Asteroid(_spriteSheet, size);
92 asteroid.zPosition = 1.0; 92 asteroid.zPosition = 1.0;
93 if (pos != null) asteroid.position = pos; 93 if (pos != null) asteroid.position = pos;
94 _gameLayer.addChild(asteroid); 94 _gameLayer.addChild(asteroid);
95 _asteroids.add(asteroid); 95 _asteroids.add(asteroid);
96 } 96 }
97 97
98 void addShip() { 98 void addShip() {
99 Ship ship = new Ship(_spriteSheet["ship.png"]); 99 Ship ship = new Ship(_spriteSheet["ship.png"]);
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197 explosionNode.position = position; 197 explosionNode.position = position;
198 explosionNode.zPosition = 1010.0; 198 explosionNode.zPosition = 1010.0;
199 199
200 if (asteroidSize == AsteroidSize.large) { 200 if (asteroidSize == AsteroidSize.large) {
201 explosionNode.scale = 1.5; 201 explosionNode.scale = 1.5;
202 } 202 }
203 203
204 _gameLayer.addChild(explosionNode); 204 _gameLayer.addChild(explosionNode);
205 } 205 }
206 206
207 @override
207 void update(double dt) { 208 void update(double dt) {
208 // Move asteroids 209 // Move asteroids
209 for (Asteroid asteroid in _asteroids) { 210 for (Asteroid asteroid in _asteroids) {
210 asteroid.position = pointAdd(asteroid.position, asteroid._movementVector); 211 asteroid.position = pointAdd(asteroid.position, asteroid._movementVector);
211 } 212 }
212 213
213 // Move lasers and remove expired lasers 214 // Move lasers and remove expired lasers
214 for (int i = _lasers.length - 1; i >= 0; i--) { 215 for (int i = _lasers.length - 1; i >= 0; i--) {
215 Laser laser = _lasers[i]; 216 Laser laser = _lasers[i];
216 laser.move(); 217 laser.move();
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340 341
341 addLaser(); 342 addLaser();
342 } 343 }
343 344
344 // Handle pointer events 345 // Handle pointer events
345 346
346 int _firstPointer = -1; 347 int _firstPointer = -1;
347 int _secondPointer = -1; 348 int _secondPointer = -1;
348 Point _firstPointerDownPos; 349 Point _firstPointerDownPos;
349 350
351 @override
350 bool handleEvent(SpriteBoxEvent event) { 352 bool handleEvent(SpriteBoxEvent event) {
351 353
352 Point pointerPos = convertPointToNodeSpace(event.boxPosition); 354 Point pointerPos = convertPointToNodeSpace(event.boxPosition);
353 int pointer = event.pointer; 355 int pointer = event.pointer;
354 356
355 switch (event.type) { 357 switch (event.type) {
356 case 'pointerdown': 358 case 'pointerdown':
357 if (_firstPointer == -1) { 359 if (_firstPointer == -1) {
358 // Assign the first pointer 360 // Assign the first pointer
359 _firstPointer = pointer; 361 _firstPointer = pointer;
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447 449
448 userInteractionEnabled = true; 450 userInteractionEnabled = true;
449 451
450 // Rotate forever 452 // Rotate forever
451 double direction = (_rand.nextBool()) ? 360.0 : -360.0; 453 double direction = (_rand.nextBool()) ? 360.0 : -360.0;
452 ActionTween rot = new ActionTween( (a) => rotation = a, 0.0, direction, 2.0 * _rand.nextDouble() + 2.0); 454 ActionTween rot = new ActionTween( (a) => rotation = a, 0.0, direction, 2.0 * _rand.nextDouble() + 2.0);
453 ActionRepeatForever repeat = new ActionRepeatForever(rot); 455 ActionRepeatForever repeat = new ActionRepeatForever(rot);
454 actions.run(repeat); 456 actions.run(repeat);
455 } 457 }
456 458
459 @override
457 bool handleEvent(SpriteBoxEvent event) { 460 bool handleEvent(SpriteBoxEvent event) {
458 if (event.type == "pointerdown") { 461 if (event.type == "pointerdown") {
459 actions.stopWithTag("fade"); 462 actions.stopWithTag("fade");
460 colorOverlay = new Color(0x99ffffff); 463 colorOverlay = new Color(0x99ffffff);
461 } 464 }
462 else if (event.type == "pointerup") { 465 else if (event.type == "pointerup") {
463 // Fade out the color overlay 466 // Fade out the color overlay
464 Action fadeOut = new ActionTween((a) => this.colorOverlay = a, new Color(0 x99ffffff), new Color(0x00ffffff), 1.0); 467 Action fadeOut = new ActionTween((a) => this.colorOverlay = a, new Color(0 x99ffffff), new Color(0x00ffffff), 1.0);
465 Action fadeOutAndRemove = new ActionSequence([fadeOut, new ActionCallFunct ion(() => this.colorOverlay = null)]); 468 Action fadeOutAndRemove = new ActionSequence([fadeOut, new ActionCallFunct ion(() => this.colorOverlay = null)]);
466 actions.run(fadeOutAndRemove, "fade"); 469 actions.run(fadeOutAndRemove, "fade");
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623 double dy = a.y - b.y; 626 double dy = a.y - b.y;
624 if (dx < 0.0) dx = -dx; 627 if (dx < 0.0) dx = -dx;
625 if (dy < 0.0) dy = -dy; 628 if (dy < 0.0) dy = -dy;
626 if (dx > dy) { 629 if (dx > dy) {
627 return dx + dy/2.0; 630 return dx + dy/2.0;
628 } 631 }
629 else { 632 else {
630 return dy + dx/2.0; 633 return dy + dx/2.0;
631 } 634 }
632 } 635 }
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