Chromium Code Reviews| Index: content/browser/gamepad/gamepad_standard_mappings_win.cc |
| diff --git a/content/browser/gamepad/gamepad_standard_mappings_win.cc b/content/browser/gamepad/gamepad_standard_mappings_win.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..cb23a25bed8bcfaf865127231fa3b31ce3799744 |
| --- /dev/null |
| +++ b/content/browser/gamepad/gamepad_standard_mappings_win.cc |
| @@ -0,0 +1,79 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/gamepad/gamepad_standard_mappings.h" |
| + |
| +#include "content/common/gamepad_hardware_buffer.h" |
| + |
| +namespace content { |
| + |
| +namespace { |
| + |
| +// Maps 0..65535 to -1..1. |
| +float NormalizeDirectInputAxis(long value) { |
| + return (value * 1.f / 32767.5f) - 1.f; |
| +} |
| + |
| +void MapperDragonRiseGeneric( |
| + const WebKit::WebGamepad& input, |
| + WebKit::WebGamepad* mapped) { |
| + *mapped = input; |
| + mapped->buttons[0] = input.buttons[1]; |
| + mapped->buttons[1] = input.buttons[2]; |
| + mapped->buttons[2] = input.buttons[0]; |
| + mapped->buttons[12] = input.buttons[16]; |
| + mapped->buttons[13] = input.buttons[17]; |
| + mapped->buttons[14] = input.buttons[18]; |
| + mapped->buttons[15] = input.buttons[19]; |
| + mapped->buttonsLength = 16; |
| + mapped->axes[0] = NormalizeDirectInputAxis(input.axes[0]); |
| + mapped->axes[1] = NormalizeDirectInputAxis(input.axes[1]); |
| + mapped->axes[2] = NormalizeDirectInputAxis(input.axes[2]); |
| + mapped->axes[3] = NormalizeDirectInputAxis(input.axes[5]); |
| + mapped->axesLength = 4; |
| +} |
| + |
| +void MapperLogitechDualAction( |
| + const WebKit::WebGamepad& input, |
| + WebKit::WebGamepad* mapped) { |
| + *mapped = input; |
| + mapped->buttons[0] = input.buttons[1]; |
| + mapped->buttons[1] = input.buttons[2]; |
| + mapped->buttons[2] = input.buttons[0]; |
| + mapped->buttons[12] = input.buttons[16]; |
| + mapped->buttons[13] = input.buttons[17]; |
| + mapped->buttons[14] = input.buttons[18]; |
| + mapped->buttons[15] = input.buttons[19]; |
| + mapped->buttonsLength = 16; |
| + mapped->axes[0] = NormalizeDirectInputAxis(input.axes[0]); |
| + mapped->axes[1] = NormalizeDirectInputAxis(input.axes[1]); |
| + mapped->axes[2] = NormalizeDirectInputAxis(input.axes[2]); |
| + mapped->axes[3] = NormalizeDirectInputAxis(input.axes[5]); |
| + mapped->axesLength = 4; |
| +} |
| + |
| +struct MappingData { |
| + const char* const vendor_id; |
| + const char* const product_id; |
| + GamepadStandardMappingFunction function; |
| +} AvailableMappings[] = { |
| + // http://www.linux-usb.org/usb.ids |
| + { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB |
|
scottmg
2013/02/19 18:50:52
nit; two spaces after code before comment
teravest
2013/02/19 20:53:37
Done.
|
| + { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction |
| +}; |
| + |
| +} // namespace |
| + |
| +GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| + const base::StringPiece& vendor_id, |
| + const base::StringPiece& product_id) { |
| + for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| + MappingData& item = AvailableMappings[i]; |
| + if (vendor_id == item.vendor_id && product_id == item.product_id) |
| + return item.function; |
| + } |
| + return NULL; |
| +} |
| + |
| +} // namespace content |