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Unified Diff: tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2d.js

Issue 12251005: [cc-frame-viewer] Add gl-matrix to third_party [redux] (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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Index: tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2d.js
diff --git a/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2d.js b/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2d.js
new file mode 100644
index 0000000000000000000000000000000000000000..6486972de10086744792004089c3b32bc2df080a
--- /dev/null
+++ b/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2d.js
@@ -0,0 +1,253 @@
+/* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
+
+/**
+ * @class 2x3 Matrix
+ * @name mat2d
+ *
+ * @description
+ * A mat2d contains six elements defined as:
+ * <pre>
+ * [a, b,
+ * c, d,
+ * tx,ty]
+ * </pre>
+ * This is a short form for the 3x3 matrix:
+ * <pre>
+ * [a, b, 0
+ * c, d, 0
+ * tx,ty,1]
+ * </pre>
+ * The last column is ignored so the array is shorter and operations are faster.
+ */
+var mat2d = {};
+
+/**
+ * Creates a new identity mat2d
+ *
+ * @returns {mat2d} a new 2x3 matrix
+ */
+mat2d.create = function() {
+ var out = new GLMAT_ARRAY_TYPE(6);
+ out[0] = 1;
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+ out[4] = 0;
+ out[5] = 0;
+ return out;
+};
+
+/**
+ * Creates a new mat2d initialized with values from an existing matrix
+ *
+ * @param {mat2d} a matrix to clone
+ * @returns {mat2d} a new 2x3 matrix
+ */
+mat2d.clone = function(a) {
+ var out = new GLMAT_ARRAY_TYPE(6);
+ out[0] = a[0];
+ out[1] = a[1];
+ out[2] = a[2];
+ out[3] = a[3];
+ out[4] = a[4];
+ out[5] = a[5];
+ return out;
+};
+
+/**
+ * Copy the values from one mat2d to another
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {mat2d} a the source matrix
+ * @returns {mat2d} out
+ */
+mat2d.copy = function(out, a) {
+ out[0] = a[0];
+ out[1] = a[1];
+ out[2] = a[2];
+ out[3] = a[3];
+ out[4] = a[4];
+ out[5] = a[5];
+ return out;
+};
+
+/**
+ * Set a mat2d to the identity matrix
+ *
+ * @param {mat2d} out the receiving matrix
+ * @returns {mat2d} out
+ */
+mat2d.identity = function(out) {
+ out[0] = 1;
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+ out[4] = 0;
+ out[5] = 0;
+ return out;
+};
+
+/**
+ * Inverts a mat2d
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {mat2d} a the source matrix
+ * @returns {mat2d} out
+ */
+mat2d.invert = function(out, a) {
+ var aa = a[0], ab = a[1], ac = a[2], ad = a[3],
+ atx = a[4], aty = a[5];
+
+ var det = aa * ad - ab * ac;
+ if(!det){
+ return null;
+ }
+ det = 1.0 / det;
+
+ out[0] = ad * det;
+ out[1] = -ab * det;
+ out[2] = -ac * det;
+ out[3] = aa * det;
+ out[4] = (ac * aty - ad * atx) * det;
+ out[5] = (ab * atx - aa * aty) * det;
+ return out;
+};
+
+/**
+ * Calculates the determinant of a mat2d
+ *
+ * @param {mat2d} a the source matrix
+ * @returns {Number} determinant of a
+ */
+mat2d.determinant = function (a) {
+ return a[0] * a[3] - a[1] * a[2];
+};
+
+/**
+ * Multiplies two mat2d's
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {mat2d} a the first operand
+ * @param {mat2d} b the second operand
+ * @returns {mat2d} out
+ */
+mat2d.multiply = function (out, a, b) {
+ var aa = a[0], ab = a[1], ac = a[2], ad = a[3],
+ atx = a[4], aty = a[5],
+ ba = b[0], bb = b[1], bc = b[2], bd = b[3],
+ btx = b[4], bty = b[5];
+
+ out[0] = aa*ba + ab*bc;
+ out[1] = aa*bb + ab*bd;
+ out[2] = ac*ba + ad*bc;
+ out[3] = ac*bb + ad*bd;
+ out[4] = ba*atx + bc*aty + btx;
+ out[5] = bb*atx + bd*aty + bty;
+ return out;
+};
+
+/**
+ * Alias for {@link mat2d.multiply}
+ * @function
+ */
+mat2d.mul = mat2d.multiply;
+
+
+/**
+ * Rotates a mat2d by the given angle
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {mat2d} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat2d} out
+ */
+mat2d.rotate = function (out, a, rad) {
+ var aa = a[0],
+ ab = a[1],
+ ac = a[2],
+ ad = a[3],
+ atx = a[4],
+ aty = a[5],
+ st = Math.sin(rad),
+ ct = Math.cos(rad);
+
+ out[0] = aa*ct + ab*st;
+ out[1] = -aa*st + ab*ct;
+ out[2] = ac*ct + ad*st;
+ out[3] = -ac*st + ct*ad;
+ out[4] = ct*atx + st*aty;
+ out[5] = ct*aty - st*atx;
+ return out;
+};
+
+/**
+ * Scales the mat2d by the dimensions in the given vec2
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {mat2d} a the matrix to translate
+ * @param {mat2d} v the vec2 to scale the matrix by
+ * @returns {mat2d} out
+ **/
+mat2d.scale = function(out, a, v) {
+ var vx = v[0], vy = v[1];
+ out[0] = a[0] * vx;
+ out[1] = a[1] * vy;
+ out[2] = a[2] * vx;
+ out[3] = a[3] * vy;
+ out[4] = a[4] * vx;
+ out[5] = a[5] * vy;
+ return out;
+};
+
+/**
+ * Translates the mat2d by the dimensions in the given vec2
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {mat2d} a the matrix to translate
+ * @param {mat2d} v the vec2 to translate the matrix by
+ * @returns {mat2d} out
+ **/
+mat2d.translate = function(out, a, v) {
+ out[0] = a[0];
+ out[1] = a[1];
+ out[2] = a[2];
+ out[3] = a[3];
+ out[4] = a[4] + v[0];
+ out[5] = a[5] + v[1];
+ return out;
+};
+
+/**
+ * Returns a string representation of a mat2d
+ *
+ * @param {mat2d} a matrix to represent as a string
+ * @returns {String} string representation of the matrix
+ */
+mat2d.str = function (a) {
+ return 'mat2d(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' +
+ a[3] + ', ' + a[4] + ', ' + a[5] + ')';
+};
+
+if(typeof(exports) !== 'undefined') {
+ exports.mat2d = mat2d;
+}

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