Index: tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js |
diff --git a/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js b/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js |
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+/* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without modification, |
+are permitted provided that the following conditions are met: |
+ |
+ * Redistributions of source code must retain the above copyright notice, this |
+ list of conditions and the following disclaimer. |
+ * Redistributions in binary form must reproduce the above copyright notice, |
+ this list of conditions and the following disclaimer in the documentation |
+ and/or other materials provided with the distribution. |
+ |
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR |
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ |
+ |
+/** |
+ * @class 2x2 Matrix |
+ * @name mat2 |
+ */ |
+var mat2 = {}; |
+ |
+/** |
+ * Creates a new identity mat2 |
+ * |
+ * @returns {mat2} a new 2x2 matrix |
+ */ |
+mat2.create = function() { |
+ var out = new GLMAT_ARRAY_TYPE(4); |
+ out[0] = 1; |
+ out[1] = 0; |
+ out[2] = 0; |
+ out[3] = 1; |
+ return out; |
+}; |
+ |
+/** |
+ * Creates a new mat2 initialized with values from an existing matrix |
+ * |
+ * @param {mat2} a matrix to clone |
+ * @returns {mat2} a new 2x2 matrix |
+ */ |
+mat2.clone = function(a) { |
+ var out = new GLMAT_ARRAY_TYPE(4); |
+ out[0] = a[0]; |
+ out[1] = a[1]; |
+ out[2] = a[2]; |
+ out[3] = a[3]; |
+ return out; |
+}; |
+ |
+/** |
+ * Copy the values from one mat2 to another |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @param {mat2} a the source matrix |
+ * @returns {mat2} out |
+ */ |
+mat2.copy = function(out, a) { |
+ out[0] = a[0]; |
+ out[1] = a[1]; |
+ out[2] = a[2]; |
+ out[3] = a[3]; |
+ return out; |
+}; |
+ |
+/** |
+ * Set a mat2 to the identity matrix |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @returns {mat2} out |
+ */ |
+mat2.identity = function(out) { |
+ out[0] = 1; |
+ out[1] = 0; |
+ out[2] = 0; |
+ out[3] = 1; |
+ return out; |
+}; |
+ |
+/** |
+ * Transpose the values of a mat2 |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @param {mat2} a the source matrix |
+ * @returns {mat2} out |
+ */ |
+mat2.transpose = function(out, a) { |
+ // If we are transposing ourselves we can skip a few steps but have to cache some values |
+ if (out === a) { |
+ var a1 = a[1]; |
+ out[1] = a[2]; |
+ out[2] = a1; |
+ } else { |
+ out[0] = a[0]; |
+ out[1] = a[2]; |
+ out[2] = a[1]; |
+ out[3] = a[3]; |
+ } |
+ |
+ return out; |
+}; |
+ |
+/** |
+ * Inverts a mat2 |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @param {mat2} a the source matrix |
+ * @returns {mat2} out |
+ */ |
+mat2.invert = function(out, a) { |
+ var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], |
+ |
+ // Calculate the determinant |
+ det = a0 * a3 - a2 * a1; |
+ |
+ if (!det) { |
+ return null; |
+ } |
+ det = 1.0 / det; |
+ |
+ out[0] = a3 * det; |
+ out[1] = -a1 * det; |
+ out[2] = -a2 * det; |
+ out[3] = a0 * det; |
+ |
+ return out; |
+}; |
+ |
+/** |
+ * Calculates the adjugate of a mat2 |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @param {mat2} a the source matrix |
+ * @returns {mat2} out |
+ */ |
+mat2.adjoint = function(out, a) { |
+ // Caching this value is nessecary if out == a |
+ var a0 = a[0]; |
+ out[0] = a[3]; |
+ out[1] = -a[1]; |
+ out[2] = -a[2]; |
+ out[3] = a0; |
+ |
+ return out; |
+}; |
+ |
+/** |
+ * Calculates the determinant of a mat2 |
+ * |
+ * @param {mat2} a the source matrix |
+ * @returns {Number} determinant of a |
+ */ |
+mat2.determinant = function (a) { |
+ return a[0] * a[3] - a[2] * a[1]; |
+}; |
+ |
+/** |
+ * Multiplies two mat2's |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @param {mat2} a the first operand |
+ * @param {mat2} b the second operand |
+ * @returns {mat2} out |
+ */ |
+mat2.multiply = function (out, a, b) { |
+ var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; |
+ var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; |
+ out[0] = a0 * b0 + a1 * b2; |
+ out[1] = a0 * b1 + a1 * b3; |
+ out[2] = a2 * b0 + a3 * b2; |
+ out[3] = a2 * b1 + a3 * b3; |
+ return out; |
+}; |
+ |
+/** |
+ * Alias for {@link mat2.multiply} |
+ * @function |
+ */ |
+mat2.mul = mat2.multiply; |
+ |
+/** |
+ * Rotates a mat2 by the given angle |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @param {mat2} a the matrix to rotate |
+ * @param {Number} rad the angle to rotate the matrix by |
+ * @returns {mat2} out |
+ */ |
+mat2.rotate = function (out, a, rad) { |
+ var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], |
+ s = Math.sin(rad), |
+ c = Math.cos(rad); |
+ out[0] = a0 * c + a1 * s; |
+ out[1] = a0 * -s + a1 * c; |
+ out[2] = a2 * c + a3 * s; |
+ out[3] = a2 * -s + a3 * c; |
+ return out; |
+}; |
+ |
+/** |
+ * Scales the mat2 by the dimensions in the given vec2 |
+ * |
+ * @param {mat2} out the receiving matrix |
+ * @param {mat2} a the matrix to rotate |
+ * @param {vec2} v the vec2 to scale the matrix by |
+ * @returns {mat2} out |
+ **/ |
+mat2.scale = function(out, a, v) { |
+ var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], |
+ v0 = v[0], v1 = v[1]; |
+ out[0] = a0 * v0; |
+ out[1] = a1 * v1; |
+ out[2] = a2 * v0; |
+ out[3] = a3 * v1; |
+ return out; |
+}; |
+ |
+/** |
+ * Returns a string representation of a mat2 |
+ * |
+ * @param {mat2} mat matrix to represent as a string |
+ * @returns {String} string representation of the matrix |
+ */ |
+mat2.str = function (a) { |
+ return 'mat2(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; |
+}; |
+ |
+if(typeof(exports) !== 'undefined') { |
+ exports.mat2 = mat2; |
+} |