Index: nacltoons/src/PhysicsLayer.h |
diff --git a/nacltoons/src/PhysicsLayer.h b/nacltoons/src/PhysicsLayer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b50a444c50794e9cbb41a34e9cfafff324e17e2b |
--- /dev/null |
+++ b/nacltoons/src/PhysicsLayer.h |
@@ -0,0 +1,33 @@ |
+// Copyright (c) 2013 The Native Client Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+#ifndef PHYSICS_LAYER_H |
+#define PHYSICS_LAYER_H |
+ |
+#include "cocos2d.h" |
+#include "Box2D/Box2D.h" |
+ |
+USING_NS_CC; |
+ |
+/** |
+ * Physics layer that the user interacts with. |
+ */ |
+class PhysicsLayer : public CCLayerColor |
+{ |
binji
2013/02/12 22:51:53
{ on previous line
Sam Clegg
2013/02/12 23:07:38
Done.
|
+ public: |
+ PhysicsLayer() {} |
+ ~PhysicsLayer(); |
+ CREATE_FUNC(PhysicsLayer); |
+ virtual bool init(); |
+ virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); |
+ |
+ private: |
+ void addNewSpriteAtPosition(CCPoint p); |
+ void updateWorld(float dt); |
+ bool initPhysics(); |
+ |
+ CCTexture2D* sprite_texture_; |
+ b2World* world_; |
+}; |
+ |
+#endif // !PHYSICS_LAYER_H |