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Side by Side Diff: nacltoons/src/PhysicsLayer.h

Issue 12226130: [nacltoons] Add initial frontend and physics game scenes. (Closed) Base URL: https://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2013 The Native Client Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 #ifndef PHYSICS_LAYER_H
5 #define PHYSICS_LAYER_H
6
7 #include "cocos2d.h"
8 #include "Box2D/Box2D.h"
9
10 USING_NS_CC;
11
12 /**
13 * Physics layer that the user interacts with.
14 */
15 class PhysicsLayer : public CCLayerColor
16 {
binji 2013/02/12 22:51:53 { on previous line
Sam Clegg 2013/02/12 23:07:38 Done.
17 public:
18 PhysicsLayer() {}
19 ~PhysicsLayer();
20 CREATE_FUNC(PhysicsLayer);
21 virtual bool init();
22 virtual void ccTouchesEnded(CCSet* touches, CCEvent* event);
23
24 private:
25 void addNewSpriteAtPosition(CCPoint p);
26 void updateWorld(float dt);
27 bool initPhysics();
28
29 CCTexture2D* sprite_texture_;
30 b2World* world_;
31 };
32
33 #endif // !PHYSICS_LAYER_H
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