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1 // Copyright (c) 2013 The Native Client Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 #ifndef PHYSICS_LAYER_H | |
5 #define PHYSICS_LAYER_H | |
6 | |
7 #include "cocos2d.h" | |
8 #include "Box2D/Box2D.h" | |
9 | |
10 USING_NS_CC; | |
11 | |
12 /** | |
13 * Physics layer that the user interacts with. | |
14 */ | |
15 class PhysicsLayer : public CCLayerColor | |
16 { | |
binji
2013/02/12 22:51:53
{ on previous line
Sam Clegg
2013/02/12 23:07:38
Done.
| |
17 public: | |
18 PhysicsLayer() {} | |
19 ~PhysicsLayer(); | |
20 CREATE_FUNC(PhysicsLayer); | |
21 virtual bool init(); | |
22 virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); | |
23 | |
24 private: | |
25 void addNewSpriteAtPosition(CCPoint p); | |
26 void updateWorld(float dt); | |
27 bool initPhysics(); | |
28 | |
29 CCTexture2D* sprite_texture_; | |
30 b2World* world_; | |
31 }; | |
32 | |
33 #endif // !PHYSICS_LAYER_H | |
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