Index: ui/gl/context_provider.h |
diff --git a/ui/gl/context_provider.h b/ui/gl/context_provider.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7d0eba33bf38d3a938c9c9c097908aa63e9fe476 |
--- /dev/null |
+++ b/ui/gl/context_provider.h |
@@ -0,0 +1,42 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GL_CONTEXT_PROVIDER_H_ |
+#define UI_GL_CONTEXT_PROVIDER_H_ |
+ |
+#include "base/memory/ref_counted.h" |
+ |
+class GrContext; |
+namespace WebKit { class WebGraphicsContext3D; } |
piman
2013/02/21 22:49:48
nit: It's a bit weird to have this file in ui/gl,
danakj
2013/02/22 01:56:31
Oh, somehow I thought cc can't see webkit/gpu, but
danakj
2013/02/22 01:59:28
Or actually there's a TODO in our DEPS, which I gu
|
+ |
+namespace ui { |
+ |
+class ContextProvider : public base::RefCounted<ContextProvider> { |
piman
2013/02/21 22:49:48
RefCountedThreadSafe
danakj
2013/02/22 01:56:31
Aahh ok!
|
+ public: |
+ // Initialize and create a 3d context. This must be called from the main |
+ // thread. Calling it more than once should have no effect. |
+ virtual bool InitializeOnMainThread() = 0; |
+ |
+ // Bind the 3d context to the current thread. This should be called before |
+ // accessing the contexts. Calling it more than once should have no effect. |
+ // Once this function has been called, the class should only be accessed |
+ // from the same thread. |
+ virtual bool BindToCurrentThread() = 0; |
+ |
+ virtual WebKit::WebGraphicsContext3D* Context3d() = 0; |
+ virtual class GrContext* GrContext() = 0; |
+ |
+ // Ask the provider to check if the contexts are valid or lost. If they are, |
+ // this should invalidate the provider so that it can be replaced with a new |
+ // one. |
+ virtual void VerifyContexts() = 0; |
+ |
+ protected: |
+ friend class base::RefCounted<ContextProvider>; |
+ virtual ~ContextProvider() {} |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_GL_CONTEXT_PROVIDER_H_ |