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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GL_CONTEXT_PROVIDER_H_ | |
6 #define UI_GL_CONTEXT_PROVIDER_H_ | |
7 | |
8 #include "base/memory/ref_counted.h" | |
9 | |
10 class GrContext; | |
11 namespace WebKit { class WebGraphicsContext3D; } | |
piman
2013/02/21 22:49:48
nit: It's a bit weird to have this file in ui/gl,
danakj
2013/02/22 01:56:31
Oh, somehow I thought cc can't see webkit/gpu, but
danakj
2013/02/22 01:59:28
Or actually there's a TODO in our DEPS, which I gu
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12 | |
13 namespace ui { | |
14 | |
15 class ContextProvider : public base::RefCounted<ContextProvider> { | |
piman
2013/02/21 22:49:48
RefCountedThreadSafe
danakj
2013/02/22 01:56:31
Aahh ok!
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16 public: | |
17 // Initialize and create a 3d context. This must be called from the main | |
18 // thread. Calling it more than once should have no effect. | |
19 virtual bool InitializeOnMainThread() = 0; | |
20 | |
21 // Bind the 3d context to the current thread. This should be called before | |
22 // accessing the contexts. Calling it more than once should have no effect. | |
23 // Once this function has been called, the class should only be accessed | |
24 // from the same thread. | |
25 virtual bool BindToCurrentThread() = 0; | |
26 | |
27 virtual WebKit::WebGraphicsContext3D* Context3d() = 0; | |
28 virtual class GrContext* GrContext() = 0; | |
29 | |
30 // Ask the provider to check if the contexts are valid or lost. If they are, | |
31 // this should invalidate the provider so that it can be replaced with a new | |
32 // one. | |
33 virtual void VerifyContexts() = 0; | |
34 | |
35 protected: | |
36 friend class base::RefCounted<ContextProvider>; | |
37 virtual ~ContextProvider() {} | |
38 }; | |
39 | |
40 } // namespace ui | |
41 | |
42 #endif // UI_GL_CONTEXT_PROVIDER_H_ | |
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