Chromium Code Reviews| Index: ui/gl/context_provider.h |
| diff --git a/ui/gl/context_provider.h b/ui/gl/context_provider.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7d0eba33bf38d3a938c9c9c097908aa63e9fe476 |
| --- /dev/null |
| +++ b/ui/gl/context_provider.h |
| @@ -0,0 +1,42 @@ |
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_GL_CONTEXT_PROVIDER_H_ |
| +#define UI_GL_CONTEXT_PROVIDER_H_ |
| + |
| +#include "base/memory/ref_counted.h" |
| + |
| +class GrContext; |
| +namespace WebKit { class WebGraphicsContext3D; } |
|
piman
2013/02/21 22:49:48
nit: It's a bit weird to have this file in ui/gl,
danakj
2013/02/22 01:56:31
Oh, somehow I thought cc can't see webkit/gpu, but
danakj
2013/02/22 01:59:28
Or actually there's a TODO in our DEPS, which I gu
|
| + |
| +namespace ui { |
| + |
| +class ContextProvider : public base::RefCounted<ContextProvider> { |
|
piman
2013/02/21 22:49:48
RefCountedThreadSafe
danakj
2013/02/22 01:56:31
Aahh ok!
|
| + public: |
| + // Initialize and create a 3d context. This must be called from the main |
| + // thread. Calling it more than once should have no effect. |
| + virtual bool InitializeOnMainThread() = 0; |
| + |
| + // Bind the 3d context to the current thread. This should be called before |
| + // accessing the contexts. Calling it more than once should have no effect. |
| + // Once this function has been called, the class should only be accessed |
| + // from the same thread. |
| + virtual bool BindToCurrentThread() = 0; |
| + |
| + virtual WebKit::WebGraphicsContext3D* Context3d() = 0; |
| + virtual class GrContext* GrContext() = 0; |
| + |
| + // Ask the provider to check if the contexts are valid or lost. If they are, |
| + // this should invalidate the provider so that it can be replaced with a new |
| + // one. |
| + virtual void VerifyContexts() = 0; |
| + |
| + protected: |
| + friend class base::RefCounted<ContextProvider>; |
| + virtual ~ContextProvider() {} |
| +}; |
| + |
| +} // namespace ui |
| + |
| +#endif // UI_GL_CONTEXT_PROVIDER_H_ |