Index: sky/examples/game/lib/texture.dart |
diff --git a/sky/examples/game/lib/texture.dart b/sky/examples/game/lib/texture.dart |
deleted file mode 100644 |
index 82c822a62cabc93b786fe3ffcb5deb7941f1f290..0000000000000000000000000000000000000000 |
--- a/sky/examples/game/lib/texture.dart |
+++ /dev/null |
@@ -1,73 +0,0 @@ |
-part of sprites; |
- |
-/// A texture represents a rectangular area of an image and is typically used to draw a sprite to the screen. |
-/// |
-/// Normally you get a reference to a texture from a [SpriteSheet], but you can also create one from an [Image]. |
-class Texture { |
- /// The image that this texture is a part of. |
- /// |
- /// var textureImage = myTexture.image; |
- final Image image; |
- |
- /// The logical size of the texture, before being trimmed by the texture packer. |
- /// |
- /// var textureSize = myTexture.size; |
- final Size size; |
- |
- /// The name of the image acts as a tag when acquiring a reference to it. |
- /// |
- /// myTexture.name = "new_texture_name"; |
- String name; |
- |
- /// The texture was rotated 90 degrees when being packed into a sprite sheet. |
- /// |
- /// if (myTexture.rotated) drawRotated(); |
- final bool rotated; |
- |
- /// The texture was trimmed when being packed into a sprite sheet. |
- /// |
- /// bool trimmed = myTexture.trimmed |
- final bool trimmed; |
- |
- /// The frame of the trimmed texture inside the image. |
- /// |
- /// Rect frame = myTexture.frame; |
- final Rect frame; |
- |
- /// The offset and size of the trimmed texture inside the image. |
- /// |
- /// Position represents the offset from the logical [size], the size of the rect represents the size of the trimmed |
- /// texture. |
- /// |
- /// Rect spriteSourceSize = myTexture.spriteSourceSize; |
- final Rect spriteSourceSize; |
- |
- /// The default pivot point for this texture. When creating a [Sprite] from the texture, this is the pivot point that |
- /// will be used. |
- /// |
- /// myTexture.pivot = new Point(0.5, 0.5); |
- Point pivot; |
- |
- /// Creates a new texture from an [Image] object. |
- /// |
- /// var myTexture = new Texture(myImage); |
- Texture(Image image) : |
- size = new Size(image.width.toDouble(), image.height.toDouble()), |
- image = image, |
- trimmed = false, |
- rotated = false, |
- frame = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toDouble()), |
- spriteSourceSize = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toDouble()), |
- pivot = new Point(0.5, 0.5); |
- |
- |
- Texture._fromSpriteFrame(this.image, this.name, this.size, this.rotated, this.trimmed, this.frame, |
- this.spriteSourceSize, this.pivot) { |
- } |
- |
-// Texture textureFromRect(Rect rect, [String name = null]) { |
-// assert(rect != null); |
-// Rect frame = new Rect.fromLTRB(); |
-// return new Texture._fromSpriteFrame(image, name, rect.size, false, false, ); |
-// } |
-} |