| Index: sky/examples/game/lib/texture.dart
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| diff --git a/sky/examples/game/lib/texture.dart b/sky/examples/game/lib/texture.dart
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| deleted file mode 100644
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| index 82c822a62cabc93b786fe3ffcb5deb7941f1f290..0000000000000000000000000000000000000000
|
| --- a/sky/examples/game/lib/texture.dart
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| +++ /dev/null
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| @@ -1,73 +0,0 @@
|
| -part of sprites;
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| -
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| -/// A texture represents a rectangular area of an image and is typically used to draw a sprite to the screen.
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| -///
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| -/// Normally you get a reference to a texture from a [SpriteSheet], but you can also create one from an [Image].
|
| -class Texture {
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| - /// The image that this texture is a part of.
|
| - ///
|
| - /// var textureImage = myTexture.image;
|
| - final Image image;
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| -
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| - /// The logical size of the texture, before being trimmed by the texture packer.
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| - ///
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| - /// var textureSize = myTexture.size;
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| - final Size size;
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| -
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| - /// The name of the image acts as a tag when acquiring a reference to it.
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| - ///
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| - /// myTexture.name = "new_texture_name";
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| - String name;
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| -
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| - /// The texture was rotated 90 degrees when being packed into a sprite sheet.
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| - ///
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| - /// if (myTexture.rotated) drawRotated();
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| - final bool rotated;
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| -
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| - /// The texture was trimmed when being packed into a sprite sheet.
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| - ///
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| - /// bool trimmed = myTexture.trimmed
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| - final bool trimmed;
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| -
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| - /// The frame of the trimmed texture inside the image.
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| - ///
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| - /// Rect frame = myTexture.frame;
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| - final Rect frame;
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| -
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| - /// The offset and size of the trimmed texture inside the image.
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| - ///
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| - /// Position represents the offset from the logical [size], the size of the rect represents the size of the trimmed
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| - /// texture.
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| - ///
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| - /// Rect spriteSourceSize = myTexture.spriteSourceSize;
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| - final Rect spriteSourceSize;
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| -
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| - /// The default pivot point for this texture. When creating a [Sprite] from the texture, this is the pivot point that
|
| - /// will be used.
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| - ///
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| - /// myTexture.pivot = new Point(0.5, 0.5);
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| - Point pivot;
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| -
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| - /// Creates a new texture from an [Image] object.
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| - ///
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| - /// var myTexture = new Texture(myImage);
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| - Texture(Image image) :
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| - size = new Size(image.width.toDouble(), image.height.toDouble()),
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| - image = image,
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| - trimmed = false,
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| - rotated = false,
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| - frame = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toDouble()),
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| - spriteSourceSize = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toDouble()),
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| - pivot = new Point(0.5, 0.5);
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| -
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| -
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| - Texture._fromSpriteFrame(this.image, this.name, this.size, this.rotated, this.trimmed, this.frame,
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| - this.spriteSourceSize, this.pivot) {
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| - }
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| -
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| -// Texture textureFromRect(Rect rect, [String name = null]) {
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| -// assert(rect != null);
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| -// Rect frame = new Rect.fromLTRB();
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| -// return new Texture._fromSpriteFrame(image, name, rect.size, false, false, );
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| -// }
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| -}
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|
|