| Index: sky/examples/game/lib/texture.dart | 
| diff --git a/sky/examples/game/lib/texture.dart b/sky/examples/game/lib/texture.dart | 
| deleted file mode 100644 | 
| index 82c822a62cabc93b786fe3ffcb5deb7941f1f290..0000000000000000000000000000000000000000 | 
| --- a/sky/examples/game/lib/texture.dart | 
| +++ /dev/null | 
| @@ -1,73 +0,0 @@ | 
| -part of sprites; | 
| - | 
| -/// A texture represents a rectangular area of an image and is typically used to draw a sprite to the screen. | 
| -/// | 
| -/// Normally you get a reference to a texture from a [SpriteSheet], but you can also create one from an [Image]. | 
| -class Texture { | 
| -  /// The image that this texture is a part of. | 
| -  /// | 
| -  ///     var textureImage = myTexture.image; | 
| -  final Image image; | 
| - | 
| -  /// The logical size of the texture, before being trimmed by the texture packer. | 
| -  /// | 
| -  ///     var textureSize = myTexture.size; | 
| -  final Size size; | 
| - | 
| -  /// The name of the image acts as a tag when acquiring a reference to it. | 
| -  /// | 
| -  ///     myTexture.name = "new_texture_name"; | 
| -  String name; | 
| - | 
| -  /// The texture was rotated 90 degrees when being packed into a sprite sheet. | 
| -  /// | 
| -  ///     if (myTexture.rotated) drawRotated(); | 
| -  final bool rotated; | 
| - | 
| -  /// The texture was trimmed when being packed into a sprite sheet. | 
| -  /// | 
| -  ///     bool trimmed = myTexture.trimmed | 
| -  final bool trimmed; | 
| - | 
| -  /// The frame of the trimmed texture inside the image. | 
| -  /// | 
| -  ///     Rect frame = myTexture.frame; | 
| -  final Rect frame; | 
| - | 
| -  /// The offset and size of the trimmed texture inside the image. | 
| -  /// | 
| -  /// Position represents the offset from the logical [size], the size of the rect represents the size of the trimmed | 
| -  /// texture. | 
| -  /// | 
| -  ///     Rect spriteSourceSize = myTexture.spriteSourceSize; | 
| -  final Rect spriteSourceSize; | 
| - | 
| -  /// The default pivot point for this texture. When creating a [Sprite] from the texture, this is the pivot point that | 
| -  /// will be used. | 
| -  /// | 
| -  ///     myTexture.pivot = new Point(0.5, 0.5); | 
| -  Point pivot; | 
| - | 
| -  /// Creates a new texture from an [Image] object. | 
| -  /// | 
| -  ///     var myTexture = new Texture(myImage); | 
| -  Texture(Image image) : | 
| -    size = new Size(image.width.toDouble(), image.height.toDouble()), | 
| -    image = image, | 
| -    trimmed = false, | 
| -    rotated = false, | 
| -    frame = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toDouble()), | 
| -    spriteSourceSize = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toDouble()), | 
| -    pivot = new Point(0.5, 0.5); | 
| - | 
| - | 
| -  Texture._fromSpriteFrame(this.image, this.name, this.size, this.rotated, this.trimmed, this.frame, | 
| -                           this.spriteSourceSize, this.pivot) { | 
| -  } | 
| - | 
| -//  Texture textureFromRect(Rect rect, [String name = null]) { | 
| -//    assert(rect != null); | 
| -//    Rect frame = new Rect.fromLTRB(); | 
| -//    return new Texture._fromSpriteFrame(image, name, rect.size, false, false, ); | 
| -//  } | 
| -} | 
|  |