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| 1 part of sprites; | |
| 2 | |
| 3 /// A texture represents a rectangular area of an image and is typically used to
draw a sprite to the screen. | |
| 4 /// | |
| 5 /// Normally you get a reference to a texture from a [SpriteSheet], but you can
also create one from an [Image]. | |
| 6 class Texture { | |
| 7 /// The image that this texture is a part of. | |
| 8 /// | |
| 9 /// var textureImage = myTexture.image; | |
| 10 final Image image; | |
| 11 | |
| 12 /// The logical size of the texture, before being trimmed by the texture packe
r. | |
| 13 /// | |
| 14 /// var textureSize = myTexture.size; | |
| 15 final Size size; | |
| 16 | |
| 17 /// The name of the image acts as a tag when acquiring a reference to it. | |
| 18 /// | |
| 19 /// myTexture.name = "new_texture_name"; | |
| 20 String name; | |
| 21 | |
| 22 /// The texture was rotated 90 degrees when being packed into a sprite sheet. | |
| 23 /// | |
| 24 /// if (myTexture.rotated) drawRotated(); | |
| 25 final bool rotated; | |
| 26 | |
| 27 /// The texture was trimmed when being packed into a sprite sheet. | |
| 28 /// | |
| 29 /// bool trimmed = myTexture.trimmed | |
| 30 final bool trimmed; | |
| 31 | |
| 32 /// The frame of the trimmed texture inside the image. | |
| 33 /// | |
| 34 /// Rect frame = myTexture.frame; | |
| 35 final Rect frame; | |
| 36 | |
| 37 /// The offset and size of the trimmed texture inside the image. | |
| 38 /// | |
| 39 /// Position represents the offset from the logical [size], the size of the re
ct represents the size of the trimmed | |
| 40 /// texture. | |
| 41 /// | |
| 42 /// Rect spriteSourceSize = myTexture.spriteSourceSize; | |
| 43 final Rect spriteSourceSize; | |
| 44 | |
| 45 /// The default pivot point for this texture. When creating a [Sprite] from th
e texture, this is the pivot point that | |
| 46 /// will be used. | |
| 47 /// | |
| 48 /// myTexture.pivot = new Point(0.5, 0.5); | |
| 49 Point pivot; | |
| 50 | |
| 51 /// Creates a new texture from an [Image] object. | |
| 52 /// | |
| 53 /// var myTexture = new Texture(myImage); | |
| 54 Texture(Image image) : | |
| 55 size = new Size(image.width.toDouble(), image.height.toDouble()), | |
| 56 image = image, | |
| 57 trimmed = false, | |
| 58 rotated = false, | |
| 59 frame = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toD
ouble()), | |
| 60 spriteSourceSize = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image
.height.toDouble()), | |
| 61 pivot = new Point(0.5, 0.5); | |
| 62 | |
| 63 | |
| 64 Texture._fromSpriteFrame(this.image, this.name, this.size, this.rotated, this.
trimmed, this.frame, | |
| 65 this.spriteSourceSize, this.pivot) { | |
| 66 } | |
| 67 | |
| 68 // Texture textureFromRect(Rect rect, [String name = null]) { | |
| 69 // assert(rect != null); | |
| 70 // Rect frame = new Rect.fromLTRB(); | |
| 71 // return new Texture._fromSpriteFrame(image, name, rect.size, false, false,
); | |
| 72 // } | |
| 73 } | |
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