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Unified Diff: gpu/command_buffer/tests/gl_chromium_framebuffer_mixed_samples_unittest.cc

Issue 1218223005: command_buffer: Implement CHROMIUM_framebuffer_mixed_samples extension (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new-05-path-fragment-input-gen
Patch Set: rebase for commit Created 5 years ago
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Index: gpu/command_buffer/tests/gl_chromium_framebuffer_mixed_samples_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_chromium_framebuffer_mixed_samples_unittest.cc b/gpu/command_buffer/tests/gl_chromium_framebuffer_mixed_samples_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..2297aee15da8a57773b84529523627d293f1c453
--- /dev/null
+++ b/gpu/command_buffer/tests/gl_chromium_framebuffer_mixed_samples_unittest.cc
@@ -0,0 +1,243 @@
+// Copyright (c) 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2extchromium.h>
+
+#include "base/command_line.h"
+#include "gpu/command_buffer/service/gpu_switches.h"
+#include "gpu/command_buffer/tests/gl_manager.h"
+#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+#define SHADER(Src) #Src
+
+namespace gpu {
+
+class CHROMIUMFramebufferMixedSamplesTest : public testing::Test {
+ protected:
+ const GLuint kWidth = 100;
+ const GLuint kHeight = 100;
+
+ void SetUp() override {
+ base::CommandLine command_line(*base::CommandLine::ForCurrentProcess());
+ command_line.AppendSwitch(switches::kEnableGLPathRendering);
+ gl_.InitializeWithCommandLine(GLManager::Options(), &command_line);
+ }
+
+ void TearDown() override { gl_.Destroy(); }
+
+ bool IsApplicable() const {
+ return GLTestHelper::HasExtension(
+ "GL_CHROMIUM_framebuffer_mixed_samples") &&
+ GLTestHelper::HasExtension("GL_OES_rgb8_rgba8");
+ }
+
+ enum SetupFBOType {
+ MixedSampleFBO, // 1 color sample, N stencil samples.
+ SingleSampleFBO, // 1 color sample, 1 stencil sample.
+ };
+
+ void SetupState(SetupFBOType fbo_type) {
+ // clang-format off
+ static const char* kVertexShaderSource = SHADER(
+ attribute mediump vec4 position;
+ void main() {
+ gl_Position = position;
+ });
+ static const char* kFragmentShaderSource = SHADER(
+ uniform mediump vec4 color;
+ void main() {
+ gl_FragColor = color;
+ });
+ // clang-format on
+ GLuint program =
+ GLTestHelper::LoadProgram(kVertexShaderSource, kFragmentShaderSource);
+ glUseProgram(program);
+ GLuint position_loc = glGetAttribLocation(program, "position");
+ color_loc_ = glGetUniformLocation(program, "color");
+
+ GLuint vbo = 0;
+ glGenBuffers(1, &vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ static float vertices[] = {
+ 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
+ -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
+ };
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ glEnableVertexAttribArray(position_loc);
+ glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ GLuint texture = 0;
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ GLuint stencil_rb = 0;
+ glGenRenderbuffers(1, &stencil_rb);
+ glBindRenderbuffer(GL_RENDERBUFFER, stencil_rb);
+
+ if (fbo_type == MixedSampleFBO) {
+ // Create a sample buffer.
+ GLsizei num_samples = 8, max_samples = 0;
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ num_samples = std::min(num_samples, max_samples);
+ glRenderbufferStorageMultisampleCHROMIUM(
+ GL_RENDERBUFFER, num_samples, GL_STENCIL_INDEX8, kWidth, kHeight);
+ GLint param = 0;
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES,
+ &param);
+ EXPECT_GT(param, 1);
+ } else {
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kWidth,
+ kHeight);
+ }
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ GLuint sample_fbo = 0;
+ glGenFramebuffers(1, &sample_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ texture, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, stencil_rb);
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ glViewport(0, 0, kWidth, kHeight);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClearStencil(1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_STENCIL_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glStencilMask(0xffffffff);
+ glStencilFunc(GL_EQUAL, 1, 0xffffffff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ }
+
+ GLManager gl_;
+ GLint color_loc_;
+};
+
+TEST_F(CHROMIUMFramebufferMixedSamplesTest, Simple) {
+ if (!IsApplicable()) {
+ return;
+ }
+ GLint value = -1;
+ glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
+ EXPECT_EQ(0, value);
+ GLenum kValues[] = {GL_NONE, GL_RGB, GL_RGBA, GL_ALPHA};
+ for (auto expect : kValues) {
+ glCoverageModulationCHROMIUM(expect);
+ value = -1;
+ glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
+ EXPECT_EQ(expect, static_cast<GLenum>(value));
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ }
+
+ glCoverageModulationCHROMIUM(GL_BYTE);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+ value = -1;
+ glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
+ EXPECT_EQ(static_cast<GLenum>(GL_ALPHA), static_cast<GLenum>(value));
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+}
+
+// The test pattern is as follows:
+// A green triangle (bottom left, top right, top left).
+// A blue triangle (top left, bottom right, bottom left).
+// The triangles will overlap but overlap only contains green pixels,
+// due to each draw erasing its area from stencil.
+// The blue triangle will fill only the area (bottom left, center,
+// bottom right).
+
+// The test tests that CoverageModulation call works.
+// The fractional pixels of both triangles end up being modulated
+// by the coverage of the fragment. Test that drawing with and without
+// CoverageModulation causes the result to be different.
+TEST_F(CHROMIUMFramebufferMixedSamplesTest, CoverageModulation) {
+ if (!IsApplicable()) {
+ return;
+ }
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+ scoped_ptr<uint8[]> results[3];
+ const GLint kResultSize = kWidth * kHeight * 4;
+
+ for (int pass = 0; pass < 3; ++pass) {
+ SetupState(MixedSampleFBO);
+ if (pass == 1) {
+ glCoverageModulationCHROMIUM(GL_RGBA);
+ }
+ glUniform4fv(color_loc_, 1, kGreen);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glUniform4fv(color_loc_, 1, kBlue);
+ glDrawArrays(GL_TRIANGLES, 3, 3);
+ if (pass == 1) {
+ glCoverageModulationCHROMIUM(GL_NONE);
+ }
+
+ results[pass].reset(new uint8[kResultSize]);
+ memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
+ results[pass].get());
+ }
+
+ EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
+ // Verify that rendering is deterministic, so that the pass above does not
+ // come from non-deterministic rendering.
+ EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
+}
+
+// The test tests that the stencil buffer can be multisampled, even though the
+// color buffer is single-sampled. Draws the same pattern with single-sample
+// stencil buffer and with multisample stencil buffer. The images should differ.
+TEST_F(CHROMIUMFramebufferMixedSamplesTest, MultisampleStencilEffective) {
+ if (!IsApplicable()) {
+ return;
+ }
+
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+
+ scoped_ptr<uint8[]> results[3];
+ const GLint kResultSize = kWidth * kHeight * 4;
+
+ for (int pass = 0; pass < 3; ++pass) {
+ if (pass == 1) {
+ SetupState(MixedSampleFBO);
+ } else {
+ SetupState(SingleSampleFBO);
+ }
+ glUniform4fv(color_loc_, 1, kGreen);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glUniform4fv(color_loc_, 1, kBlue);
+ glDrawArrays(GL_TRIANGLES, 3, 3);
+
+ results[pass].reset(new uint8[kResultSize]);
+ memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
+ results[pass].get());
+ }
+
+ EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
+ // Verify that rendering is deterministic, so that the pass above does not
+ // come from non-deterministic rendering.
+ EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
+}
+
+} // namespace gpu
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