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Side by Side Diff: gpu/command_buffer/tests/gl_chromium_framebuffer_mixed_samples_unittest.cc

Issue 1218223005: command_buffer: Implement CHROMIUM_framebuffer_mixed_samples extension (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new-05-path-fragment-input-gen
Patch Set: rebase for commit Created 5 years ago
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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h>
8
9 #include "base/command_line.h"
10 #include "gpu/command_buffer/service/gpu_switches.h"
11 #include "gpu/command_buffer/tests/gl_manager.h"
12 #include "gpu/command_buffer/tests/gl_test_utils.h"
13 #include "testing/gmock/include/gmock/gmock.h"
14 #include "testing/gtest/include/gtest/gtest.h"
15
16 #define SHADER(Src) #Src
17
18 namespace gpu {
19
20 class CHROMIUMFramebufferMixedSamplesTest : public testing::Test {
21 protected:
22 const GLuint kWidth = 100;
23 const GLuint kHeight = 100;
24
25 void SetUp() override {
26 base::CommandLine command_line(*base::CommandLine::ForCurrentProcess());
27 command_line.AppendSwitch(switches::kEnableGLPathRendering);
28 gl_.InitializeWithCommandLine(GLManager::Options(), &command_line);
29 }
30
31 void TearDown() override { gl_.Destroy(); }
32
33 bool IsApplicable() const {
34 return GLTestHelper::HasExtension(
35 "GL_CHROMIUM_framebuffer_mixed_samples") &&
36 GLTestHelper::HasExtension("GL_OES_rgb8_rgba8");
37 }
38
39 enum SetupFBOType {
40 MixedSampleFBO, // 1 color sample, N stencil samples.
41 SingleSampleFBO, // 1 color sample, 1 stencil sample.
42 };
43
44 void SetupState(SetupFBOType fbo_type) {
45 // clang-format off
46 static const char* kVertexShaderSource = SHADER(
47 attribute mediump vec4 position;
48 void main() {
49 gl_Position = position;
50 });
51 static const char* kFragmentShaderSource = SHADER(
52 uniform mediump vec4 color;
53 void main() {
54 gl_FragColor = color;
55 });
56 // clang-format on
57 GLuint program =
58 GLTestHelper::LoadProgram(kVertexShaderSource, kFragmentShaderSource);
59 glUseProgram(program);
60 GLuint position_loc = glGetAttribLocation(program, "position");
61 color_loc_ = glGetUniformLocation(program, "color");
62
63 GLuint vbo = 0;
64 glGenBuffers(1, &vbo);
65 glBindBuffer(GL_ARRAY_BUFFER, vbo);
66 static float vertices[] = {
67 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
68 -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
69 };
70 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
71 glEnableVertexAttribArray(position_loc);
72 glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0);
73 glBindBuffer(GL_ARRAY_BUFFER, 0);
74
75 GLuint texture = 0;
76 glActiveTexture(GL_TEXTURE0);
77 glGenTextures(1, &texture);
78 glBindTexture(GL_TEXTURE_2D, texture);
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA,
84 GL_UNSIGNED_BYTE, NULL);
85 glBindTexture(GL_TEXTURE_2D, 0);
86
87 GLuint stencil_rb = 0;
88 glGenRenderbuffers(1, &stencil_rb);
89 glBindRenderbuffer(GL_RENDERBUFFER, stencil_rb);
90
91 if (fbo_type == MixedSampleFBO) {
92 // Create a sample buffer.
93 GLsizei num_samples = 8, max_samples = 0;
94 glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
95 num_samples = std::min(num_samples, max_samples);
96 glRenderbufferStorageMultisampleCHROMIUM(
97 GL_RENDERBUFFER, num_samples, GL_STENCIL_INDEX8, kWidth, kHeight);
98 GLint param = 0;
99 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES,
100 &param);
101 EXPECT_GT(param, 1);
102 } else {
103 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kWidth,
104 kHeight);
105 }
106 glBindRenderbuffer(GL_RENDERBUFFER, 0);
107
108 GLuint sample_fbo = 0;
109 glGenFramebuffers(1, &sample_fbo);
110 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo);
111 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
112 texture, 0);
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
114 GL_RENDERBUFFER, stencil_rb);
115 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
116 glCheckFramebufferStatus(GL_FRAMEBUFFER));
117
118 glViewport(0, 0, kWidth, kHeight);
119 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
120 glClearStencil(1);
121 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
122 glEnable(GL_STENCIL_TEST);
123 glEnable(GL_BLEND);
124 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
125 glStencilMask(0xffffffff);
126 glStencilFunc(GL_EQUAL, 1, 0xffffffff);
127 glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
128 }
129
130 GLManager gl_;
131 GLint color_loc_;
132 };
133
134 TEST_F(CHROMIUMFramebufferMixedSamplesTest, Simple) {
135 if (!IsApplicable()) {
136 return;
137 }
138 GLint value = -1;
139 glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
140 EXPECT_EQ(0, value);
141 GLenum kValues[] = {GL_NONE, GL_RGB, GL_RGBA, GL_ALPHA};
142 for (auto expect : kValues) {
143 glCoverageModulationCHROMIUM(expect);
144 value = -1;
145 glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
146 EXPECT_EQ(expect, static_cast<GLenum>(value));
147 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
148 }
149
150 glCoverageModulationCHROMIUM(GL_BYTE);
151 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
152 value = -1;
153 glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
154 EXPECT_EQ(static_cast<GLenum>(GL_ALPHA), static_cast<GLenum>(value));
155 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
156 }
157
158 // The test pattern is as follows:
159 // A green triangle (bottom left, top right, top left).
160 // A blue triangle (top left, bottom right, bottom left).
161 // The triangles will overlap but overlap only contains green pixels,
162 // due to each draw erasing its area from stencil.
163 // The blue triangle will fill only the area (bottom left, center,
164 // bottom right).
165
166 // The test tests that CoverageModulation call works.
167 // The fractional pixels of both triangles end up being modulated
168 // by the coverage of the fragment. Test that drawing with and without
169 // CoverageModulation causes the result to be different.
170 TEST_F(CHROMIUMFramebufferMixedSamplesTest, CoverageModulation) {
171 if (!IsApplicable()) {
172 return;
173 }
174 static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
175 static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
176 scoped_ptr<uint8[]> results[3];
177 const GLint kResultSize = kWidth * kHeight * 4;
178
179 for (int pass = 0; pass < 3; ++pass) {
180 SetupState(MixedSampleFBO);
181 if (pass == 1) {
182 glCoverageModulationCHROMIUM(GL_RGBA);
183 }
184 glUniform4fv(color_loc_, 1, kGreen);
185 glDrawArrays(GL_TRIANGLES, 0, 3);
186
187 glUniform4fv(color_loc_, 1, kBlue);
188 glDrawArrays(GL_TRIANGLES, 3, 3);
189 if (pass == 1) {
190 glCoverageModulationCHROMIUM(GL_NONE);
191 }
192
193 results[pass].reset(new uint8[kResultSize]);
194 memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize);
195 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
196 results[pass].get());
197 }
198
199 EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
200 // Verify that rendering is deterministic, so that the pass above does not
201 // come from non-deterministic rendering.
202 EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
203 }
204
205 // The test tests that the stencil buffer can be multisampled, even though the
206 // color buffer is single-sampled. Draws the same pattern with single-sample
207 // stencil buffer and with multisample stencil buffer. The images should differ.
208 TEST_F(CHROMIUMFramebufferMixedSamplesTest, MultisampleStencilEffective) {
209 if (!IsApplicable()) {
210 return;
211 }
212
213 static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
214 static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
215
216 scoped_ptr<uint8[]> results[3];
217 const GLint kResultSize = kWidth * kHeight * 4;
218
219 for (int pass = 0; pass < 3; ++pass) {
220 if (pass == 1) {
221 SetupState(MixedSampleFBO);
222 } else {
223 SetupState(SingleSampleFBO);
224 }
225 glUniform4fv(color_loc_, 1, kGreen);
226 glDrawArrays(GL_TRIANGLES, 0, 3);
227
228 glUniform4fv(color_loc_, 1, kBlue);
229 glDrawArrays(GL_TRIANGLES, 3, 3);
230
231 results[pass].reset(new uint8[kResultSize]);
232 memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize);
233 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
234 results[pass].get());
235 }
236
237 EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
238 // Verify that rendering is deterministic, so that the pass above does not
239 // come from non-deterministic rendering.
240 EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
241 }
242
243 } // namespace gpu
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