Index: include/gpu/GrContext.h |
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h |
index 8ff108e2a1c098cc0430c9d7d2cc51c4448fb135..63f577fb152c423d914e7ff1fc00e1c03f85dedb 100644 |
--- a/include/gpu/GrContext.h |
+++ b/include/gpu/GrContext.h |
@@ -46,8 +46,6 @@ class GrSoftwarePathRenderer; |
class SK_API GrContext : public SkRefCnt { |
public: |
- SK_DECLARE_INST_COUNT(GrContext) |
- |
/** |
* Creates a GrContext for a backend context. |
*/ |
@@ -90,7 +88,7 @@ public: |
} |
/** |
- * Abandons all GPU resources and assumes the underlying backend 3D API |
+ * Abandons all GPU resources and assumes the underlying backend 3D API |
* context is not longer usable. Call this if you have lost the associated |
* GPU context, and thus internal texture, buffer, etc. references/IDs are |
* now invalid. Should be called even when GrContext is no longer going to |
@@ -172,7 +170,7 @@ public: |
int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const; |
/** |
- * Returns a helper object to orchestrate draws. |
+ * Returns a helper object to orchestrate draws. |
* Callers should take a ref if they rely on the GrDrawContext sticking around. |
* NULL will be returned if the context has been abandoned. |
* |
@@ -181,7 +179,7 @@ public: |
* @return a draw context |
*/ |
GrDrawContext* drawContext(const SkSurfaceProps* surfaceProps = NULL) { |
- return fDrawingMgr.drawContext(surfaceProps); |
+ return fDrawingMgr.drawContext(surfaceProps); |
} |
/////////////////////////////////////////////////////////////////////////// |
@@ -211,7 +209,7 @@ public: |
void flushIfNecessary() { |
if (fFlushToReduceCacheSize) { |
this->flush(); |
- } |
+ } |
} |
/** |
@@ -363,7 +361,7 @@ private: |
GrResourceCache* fResourceCache; |
// this union exists because the inheritance of GrTextureProvider->GrResourceProvider |
// is in a private header. |
- union { |
+ union { |
GrResourceProvider* fResourceProvider; |
GrTextureProvider* fTextureProvider; |
}; |
@@ -398,7 +396,7 @@ private: |
// and hands the appropriate one back given the user's request. |
// All of the GrDrawContexts still land in the same GrDrawTarget! |
// |
- // In the future this class will allocate a new GrDrawContext for |
+ // In the future this class will allocate a new GrDrawContext for |
// each GrRenderTarget/GrDrawTarget and manage the DAG. |
class DrawingMgr { |
public: |