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Unified Diff: sky/engine/core/painting/PaintingNode.h

Issue 1216833003: Make rendering use PaintingNodes for increased efficiency. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Feedback fixes plus missing critical line that makes it work Created 5 years, 5 months ago
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Index: sky/engine/core/painting/PaintingNode.h
diff --git a/sky/engine/core/painting/PaintingNode.h b/sky/engine/core/painting/PaintingNode.h
new file mode 100644
index 0000000000000000000000000000000000000000..5f0e25569cfa2e3bbde514a5a417e2e4612d0eda
--- /dev/null
+++ b/sky/engine/core/painting/PaintingNode.h
@@ -0,0 +1,56 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
+#define SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
+
+#include "sky/engine/core/painting/Drawable.h"
+#include "sky/engine/tonic/dart_wrappable.h"
+#include "sky/engine/wtf/PassRefPtr.h"
+#include "sky/engine/wtf/RefCounted.h"
+#include "third_party/skia/include/core/SkDrawable.h"
+
+namespace blink {
+
+class PaintingNodeDrawable : public SkDrawable {
+public:
+ static PassRefPtr<PaintingNodeDrawable> create(PassRefPtr<SkDrawable> skDrawable);
+ static PassRefPtr<PaintingNodeDrawable> create();
+
+ ~PaintingNodeDrawable() override {}
abarth-chromium 2015/07/06 20:50:57 nit: we usually put virtual destructors out-of-lin
iansf 2015/07/07 21:11:22 Done.
+
+ SkRect onGetBounds();
abarth-chromium 2015/07/06 20:50:57 override?
iansf 2015/07/07 21:11:22 Done.
+ void onDraw(SkCanvas* canvas);
+ SkPicture* onNewPictureSnapshot();
abarth-chromium 2015/07/06 20:50:57 override?
iansf 2015/07/07 21:11:22 Done.
+ void set_drawable(PassRefPtr<SkDrawable> drawable) { m_drawable = drawable; }
+
+private:
+ PaintingNodeDrawable();
+ explicit PaintingNodeDrawable(PassRefPtr<SkDrawable> skDrawable);
+ RefPtr<SkDrawable> m_drawable;
+};
+
+
+
+
+class PaintingNode : public RefCounted<PaintingNode>, public DartWrappable {
abarth-chromium 2015/07/06 20:50:57 We prefer one class per file. Would you be willin
iansf 2015/07/07 21:11:22 Done.
+ DEFINE_WRAPPERTYPEINFO();
+public:
+ static PassRefPtr<PaintingNode> create();
+ ~PaintingNode() override;
+
+ void setBackingDrawable(PassRefPtr<Drawable> drawable) {
+ m_paintingNodeDrawable->set_drawable(drawable->toSkia());
+ }
+ SkDrawable* toSkia() { return m_paintingNodeDrawable.get(); }
+
+private:
+ PaintingNode();
+ PassRefPtr<Picture> newPictureSnapshot();
abarth-chromium 2015/07/06 20:50:57 Does anyone call this function? If not, we should
iansf 2015/07/07 21:11:22 I made this public and put in into the idl, althou
+ RefPtr<PaintingNodeDrawable> m_paintingNodeDrawable;
+};
+
+} // namespace blink
+
+#endif // SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_

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