Chromium Code Reviews| Index: sky/engine/core/painting/PaintingNode.h |
| diff --git a/sky/engine/core/painting/PaintingNode.h b/sky/engine/core/painting/PaintingNode.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5f0e25569cfa2e3bbde514a5a417e2e4612d0eda |
| --- /dev/null |
| +++ b/sky/engine/core/painting/PaintingNode.h |
| @@ -0,0 +1,56 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_ |
| +#define SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_ |
| + |
| +#include "sky/engine/core/painting/Drawable.h" |
| +#include "sky/engine/tonic/dart_wrappable.h" |
| +#include "sky/engine/wtf/PassRefPtr.h" |
| +#include "sky/engine/wtf/RefCounted.h" |
| +#include "third_party/skia/include/core/SkDrawable.h" |
| + |
| +namespace blink { |
| + |
| +class PaintingNodeDrawable : public SkDrawable { |
| +public: |
| + static PassRefPtr<PaintingNodeDrawable> create(PassRefPtr<SkDrawable> skDrawable); |
| + static PassRefPtr<PaintingNodeDrawable> create(); |
| + |
| + ~PaintingNodeDrawable() override {} |
|
abarth-chromium
2015/07/06 20:50:57
nit: we usually put virtual destructors out-of-lin
iansf
2015/07/07 21:11:22
Done.
|
| + |
| + SkRect onGetBounds(); |
|
abarth-chromium
2015/07/06 20:50:57
override?
iansf
2015/07/07 21:11:22
Done.
|
| + void onDraw(SkCanvas* canvas); |
| + SkPicture* onNewPictureSnapshot(); |
|
abarth-chromium
2015/07/06 20:50:57
override?
iansf
2015/07/07 21:11:22
Done.
|
| + void set_drawable(PassRefPtr<SkDrawable> drawable) { m_drawable = drawable; } |
| + |
| +private: |
| + PaintingNodeDrawable(); |
| + explicit PaintingNodeDrawable(PassRefPtr<SkDrawable> skDrawable); |
| + RefPtr<SkDrawable> m_drawable; |
| +}; |
| + |
| + |
| + |
| + |
| +class PaintingNode : public RefCounted<PaintingNode>, public DartWrappable { |
|
abarth-chromium
2015/07/06 20:50:57
We prefer one class per file. Would you be willin
iansf
2015/07/07 21:11:22
Done.
|
| + DEFINE_WRAPPERTYPEINFO(); |
| +public: |
| + static PassRefPtr<PaintingNode> create(); |
| + ~PaintingNode() override; |
| + |
| + void setBackingDrawable(PassRefPtr<Drawable> drawable) { |
| + m_paintingNodeDrawable->set_drawable(drawable->toSkia()); |
| + } |
| + SkDrawable* toSkia() { return m_paintingNodeDrawable.get(); } |
| + |
| +private: |
| + PaintingNode(); |
| + PassRefPtr<Picture> newPictureSnapshot(); |
|
abarth-chromium
2015/07/06 20:50:57
Does anyone call this function? If not, we should
iansf
2015/07/07 21:11:22
I made this public and put in into the idl, althou
|
| + RefPtr<PaintingNodeDrawable> m_paintingNodeDrawable; |
| +}; |
| + |
| +} // namespace blink |
| + |
| +#endif // SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_ |