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Side by Side Diff: sky/engine/core/painting/PaintingNode.h

Issue 1216833003: Make rendering use PaintingNodes for increased efficiency. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Feedback fixes plus missing critical line that makes it work Created 5 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
6 #define SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
7
8 #include "sky/engine/core/painting/Drawable.h"
9 #include "sky/engine/tonic/dart_wrappable.h"
10 #include "sky/engine/wtf/PassRefPtr.h"
11 #include "sky/engine/wtf/RefCounted.h"
12 #include "third_party/skia/include/core/SkDrawable.h"
13
14 namespace blink {
15
16 class PaintingNodeDrawable : public SkDrawable {
17 public:
18 static PassRefPtr<PaintingNodeDrawable> create(PassRefPtr<SkDrawable> skDraw able);
19 static PassRefPtr<PaintingNodeDrawable> create();
20
21 ~PaintingNodeDrawable() override {}
abarth-chromium 2015/07/06 20:50:57 nit: we usually put virtual destructors out-of-lin
iansf 2015/07/07 21:11:22 Done.
22
23 SkRect onGetBounds();
abarth-chromium 2015/07/06 20:50:57 override?
iansf 2015/07/07 21:11:22 Done.
24 void onDraw(SkCanvas* canvas);
25 SkPicture* onNewPictureSnapshot();
abarth-chromium 2015/07/06 20:50:57 override?
iansf 2015/07/07 21:11:22 Done.
26 void set_drawable(PassRefPtr<SkDrawable> drawable) { m_drawable = drawable; }
27
28 private:
29 PaintingNodeDrawable();
30 explicit PaintingNodeDrawable(PassRefPtr<SkDrawable> skDrawable);
31 RefPtr<SkDrawable> m_drawable;
32 };
33
34
35
36
37 class PaintingNode : public RefCounted<PaintingNode>, public DartWrappable {
abarth-chromium 2015/07/06 20:50:57 We prefer one class per file. Would you be willin
iansf 2015/07/07 21:11:22 Done.
38 DEFINE_WRAPPERTYPEINFO();
39 public:
40 static PassRefPtr<PaintingNode> create();
41 ~PaintingNode() override;
42
43 void setBackingDrawable(PassRefPtr<Drawable> drawable) {
44 m_paintingNodeDrawable->set_drawable(drawable->toSkia());
45 }
46 SkDrawable* toSkia() { return m_paintingNodeDrawable.get(); }
47
48 private:
49 PaintingNode();
50 PassRefPtr<Picture> newPictureSnapshot();
abarth-chromium 2015/07/06 20:50:57 Does anyone call this function? If not, we should
iansf 2015/07/07 21:11:22 I made this public and put in into the idl, althou
51 RefPtr<PaintingNodeDrawable> m_paintingNodeDrawable;
52 };
53
54 } // namespace blink
55
56 #endif // SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
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