| Index: src/effects/gradients/SkRadialGradient.cpp
|
| diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
|
| index b2e9a11e64fdbf0d80884c2908d20206cceb7227..b46a044214809620044e6dd349c9e6e56360b5ca 100644
|
| --- a/src/effects/gradients/SkRadialGradient.cpp
|
| +++ b/src/effects/gradients/SkRadialGradient.cpp
|
| @@ -462,10 +462,11 @@ private:
|
| class GrRadialGradient : public GrGradientEffect {
|
| public:
|
| static GrFragmentProcessor* Create(GrContext* ctx,
|
| + GrShaderDataManager* shaderDataManager,
|
| const SkRadialGradient& shader,
|
| const SkMatrix& matrix,
|
| SkShader::TileMode tm) {
|
| - return SkNEW_ARGS(GrRadialGradient, (ctx, shader, matrix, tm));
|
| + return SkNEW_ARGS(GrRadialGradient, (ctx, shaderDataManager, shader, matrix, tm));
|
| }
|
|
|
| virtual ~GrRadialGradient() { }
|
| @@ -483,10 +484,11 @@ public:
|
|
|
| private:
|
| GrRadialGradient(GrContext* ctx,
|
| + GrShaderDataManager* shaderDataManager,
|
| const SkRadialGradient& shader,
|
| const SkMatrix& matrix,
|
| SkShader::TileMode tm)
|
| - : INHERITED(ctx, shader, matrix, tm) {
|
| + : INHERITED(ctx, shaderDataManager, shader, matrix, tm) {
|
| this->initClassID<GrRadialGradient>();
|
| }
|
|
|
| @@ -545,7 +547,8 @@ void GrGLRadialGradient::emitCode(GrGLFPBuilder* builder,
|
| bool SkRadialGradient::asFragmentProcessor(GrContext* context, const SkPaint& paint,
|
| const SkMatrix& viewM,
|
| const SkMatrix* localMatrix, GrColor* paintColor,
|
| - GrShaderDataManager*, GrFragmentProcessor** fp) const {
|
| + GrShaderDataManager* shaderDataManager,
|
| + GrFragmentProcessor** fp) const {
|
| SkASSERT(context);
|
|
|
| SkMatrix matrix;
|
| @@ -562,7 +565,7 @@ bool SkRadialGradient::asFragmentProcessor(GrContext* context, const SkPaint& pa
|
| matrix.postConcat(fPtsToUnit);
|
|
|
| *paintColor = SkColor2GrColorJustAlpha(paint.getColor());
|
| - *fp = GrRadialGradient::Create(context, *this, matrix, fTileMode);
|
| + *fp = GrRadialGradient::Create(context, shaderDataManager, *this, matrix, fTileMode);
|
|
|
| return true;
|
| }
|
|
|